Exemple #1
0
        public override void draw(SpriteBatch spriteBatch)
        {
            if (_debounceTimer > 0)
            {
                _debounceTimer--;
            }

            Game1.drawDialogueBox(xPositionOnScreen, yPositionOnScreen, width, height, false, true);
            int textPadding = 2 * Game1.pixelZoom;

            Game1.spriteBatch.DrawString(Game1.dialogueFont,
                                         _message.WrapText(Game1.dialogueFont, width - spaceToClearSideBorder * 2),
                                         new Vector2(xPositionOnScreen + spaceToClearSideBorder * 2 + textPadding,
                                                     yPositionOnScreen + spaceToClearTopBorder + textPadding), Game1.textColor);
            upperRightCloseButton?.draw(spriteBatch);
            if (!_buttonsInstantiated)
            {
                InstantiateButtons();
            }
            _okayButton.Draw(spriteBatch);
            _cancelButton.Draw(spriteBatch);
            _okayButton.DrawHoverText(spriteBatch);
            _cancelButton.DrawHoverText(spriteBatch);
            Mouse.DrawCursor(spriteBatch);
        }
Exemple #2
0
 private void DrawButtonHoverText(SpriteBatch spriteBatch)
 {
     foreach (var button in _professionButtons)
     {
         button.DrawHoverText(spriteBatch);
     }
     _prestigeButton.DrawHoverText(spriteBatch);
     _settingsButton.DrawHoverText(spriteBatch);
 }
Exemple #3
0
        public override void draw(SpriteBatch spriteBatch)
        {
            if (_debounceTimer > 0)
            {
                _debounceTimer--;
            }

            Game1.drawDialogueBox(xPositionOnScreen, yPositionOnScreen, width, height, false, true);
            upperRightCloseButton?.draw(spriteBatch);
            DrawDecorations(spriteBatch);
            DrawMessage(spriteBatch);
            if (!_buttonInstantiated)
            {
                InstantiateButtons();
            }
            _okayButton.Draw(spriteBatch);
            _okayButton.DrawHoverText(spriteBatch);
            Mouse.DrawCursor(spriteBatch);
        }