public unsafe static void TexBuffer(TextureBufferTarget target, uint internalFormat, uint buffer) => glTexBuffer(target, internalFormat, buffer);
public unsafe static void TexBufferRange(TextureBufferTarget target, uint internalFormat, uint buffer, int offset, int size) => glTexBufferRange(target, internalFormat, buffer, offset, size);
public void TexBuffer(TextureBufferTarget target, SizedInternalFormat internalformat, int buffer) { device.TexBuffer(target, internalformat, buffer); }
public static void TexBuffer(TextureBufferTarget target, SizedInternalFormat internalFormat, uint buffer) { glTexBuffer deleg = BaseGraphicsContext.Current.Loader.Get<glTexBuffer>(); if (deleg != null) deleg(target, internalFormat, buffer); }