Exemple #1
0
 public unsafe static void TexBuffer(TextureBufferTarget target, uint internalFormat, uint buffer)
 => glTexBuffer(target, internalFormat, buffer);
Exemple #2
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 public unsafe static void TexBufferRange(TextureBufferTarget target, uint internalFormat, uint buffer, int offset, int size)
 => glTexBufferRange(target, internalFormat, buffer, offset, size);
 public void TexBuffer(TextureBufferTarget target, SizedInternalFormat internalformat, int buffer)
 {
     device.TexBuffer(target, internalformat, buffer);
 }
Exemple #4
0
		public static void TexBuffer(TextureBufferTarget target, SizedInternalFormat internalFormat, uint buffer)
		{
			glTexBuffer deleg = BaseGraphicsContext.Current.Loader.Get<glTexBuffer>();
			if (deleg != null)
				deleg(target, internalFormat, buffer);
		}