public Block(Point point, int width, int height)
        {
            int a = rnd.Next(3);

            if (a == 0)
            {
                texture = ContentManager.Textures["block1"];
            }
            if (a == 1)
            {
                texture = ContentManager.Textures["block2"];
            }
            if (a == 2)
            {
                texture = ContentManager.Textures["block3"];
            }
            texture        = Texture2DExtender.ProperBlockTexture(texture, width, height);
            (var x, var y) = point;
            rectangle      = new Rectangle(x, y, width * 32, height * 32);
        }