public void Began() { if (GameController.currentState == gameState.PLAY) { switch (nomeBotao) { case "cor": _background.ChangeColor(); break; case "pulo": _player.Jump(); break; case "fase": SceneManager.LoadScene(nomeFases); break; case "texto": _texto.ExecutaSoletrar(); GameController.currentState = gameState.TEXTO; break; } } else if (GameController.currentState == gameState.TEXTO) { if (nomeBotao == "texto") { _texto.campoTexto.text = ""; GameController.currentState = gameState.PLAY; } } }