// Use this for initialization
    public void OnPointerDown()
    {
        cg.alpha          = 0f;
        cg.interactable   = false;
        cg.blocksRaycasts = false;

        TextTimer textTimer = mainObject.GetComponent <TextTimer> ();

        textTimer.entryTime = false;
    }
Exemple #2
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 private void LoadingScreen_Load(object sender, EventArgs e)
 {
     Main = new Form1();
     BackgroundWorker.Interval = 2000;
     BackgroundWorker.Tick    += BackgroundWorker_Tick;
     this.BackColor            = Color.FromArgb(17, 18, 20);
     label1.ForeColor          = Color.FromArgb(88, 88, 88);
     slidingLines1.Scale(0, 1, 0.7f);
     slidingLines1.changeLocation(0, 0, 10);
     slidingLines1.changeLocation(1, 0, -20);
     slidingLines1.changeLocation(2, 0, -40);
     slidingLines1.changeLocation(3, 0, -30);
     slidingLines1.Slide(5, 1, 50);
     TextTimer.Interval = 80;
     TextTimer.Start();
     BackgroundWorker.Start();
 }
        public MainForm(Affdex.Detector detector)
        {
            InitializeComponent();

            affSurface = new AffectivaSurface(detector);
            this.panel1.Controls.Add(affSurface);
            this.EmotionsTextBox.SelectAll();
            this.EmotionsTextBox.SelectionAlignment = HorizontalAlignment.Right;
            this.EmotionsTextBox.Select(0, 0);

            affSurface.ResultsChanged += new System.EventHandler(this.affSurf_ResultsChanged);

            this.textResults_sorted_values = new float[5];

            // Start Timers
            TextTimer.Start();
            secondsTimer.Start();
        }
    void Awake()
    {
//		Debug.Log (name + " started.");
        scoreObj  = GameObject.Find("Score").GetComponent <Score> ();
        textTimer = GameObject.Find("GameObject").GetComponent <TextTimer>();
    }
 void Awake()
 {
     textTimer = GameObject.Find("GameObject").GetComponent <TextTimer>();
 }