public void Kill() { isDrawing = true; fpsTimer.Stop(); statusTimer.Stop(); statusLight.Dispose(); statusDark.Dispose(); statusFont.Dispose(); fpsLight.Dispose(); fpsDark.Dispose(); fpsFont.Dispose(); }
//---------------------------------------------------------------------------- //---------------------------------------------------------------------------- public override void Dispose(bool bDisposing) { if (bDisposing) { m_sprite = null; m_szFontName = ""; if (m_textSprite != null) { m_textSprite.Dispose(); m_textSprite = null; } } base.Dispose(bDisposing); }