// Start is called before the first frame update void Start() { msgMap = new Dictionary <MessageSender, GameObject> { { MessageSender.ANNA, sendMessageUI }, { MessageSender.JESSICA, receiveMessageUI }, { MessageSender.DAD, receiveMessageUI }, { MessageSender.OTHER, receiveMessageUI }, }; initialMap = new Dictionary <MessageSender, string> { { MessageSender.ANNA, "A" }, { MessageSender.JESSICA, "J" }, { MessageSender.DAD, "D" }, { MessageSender.OTHER, "?" }, }; ServiceLocator.Current.Get <GameLoopManager>().OnLevelReady += OnLevelReady; msgMan = ServiceLocator.Current.Get <TextMessageManager>(); if (msgMan.LevelTextMessages.ContainsKey(SceneManager.GetActiveScene().name)) { messageBuffer = msgMan.LevelTextMessages[SceneManager.GetActiveScene().name]; } else { return; } msgTime = messageBuffer[currentMsg].MessageText.Length * msgTimeMultiplier; }
// Start is called before the first frame update void Start() { msgMap = new Dictionary <MessageSender, GameObject> { { MessageSender.ANNA, sendMessageUI }, { MessageSender.JESSICA, receiveMessageUI }, { MessageSender.DAD, receiveMessageUI }, { MessageSender.OTHER, receiveMessageUI }, }; myRect = GetComponent <RectTransform>(); messageManager = ServiceLocator.Current.Get <TextMessageManager>(); //messageManager.OnNewTextMessage += ShowNewMessage; foreach (KeyValuePair <string, TextMessage[]> kvp in messageManager.LevelTextMessages) { foreach (var msg in kvp.Value) { ShowNewMessage(msg); } if (kvp.Key == SceneManager.GetActiveScene().name) { break; } } }
protected override void Awake() { base.Awake(); if (lightAudioClip && lightAudioSource) { lightAudioSource.clip = lightAudioClip; } _textMessageManager = ServiceLocator.Current.Get <TextMessageManager>(); }