// Use this for initialization void Start() { GameObject AtomAbstract; if (transform.name == "1") { AtomAbstract = Instantiate <GameObject>(Hydrogen); } else { AtomAbstract = Instantiate <GameObject>(Oxygen); } AtomAbstract.transform.parent = transform; AtomAbstract.tag = "Abstracted"; AtomAbstract.transform.localPosition = Vector3.zero; AtomAbstract.gameObject.SetActive(false); textMgm = GameObject.Find("TextMeshTip").GetComponent <TextMeshManager>(); textMeshName = UpdateData(0, 0, 0); textMgm.DisplayText(textMeshName); Debug.Log("Updated"); }
public void EarnMoney(int money) { Money += money; TextMeshManager.InstantiateText(transform.position, "+" + money + "$", Id); }