public void BuyOutOfJail() { _gameManager.CurrentPlayer.InJail = false; _gameManager.CurrentPlayer.NumOfTurnsInJail = 0; if (!_gameManager.CurrentPlayer.BalanceManager.GetMoneyFromPlayer(50)) { return; //todo инфа о выходе и нормальное перемещение } _textLog.LogText(string.Format("{0} выходит из тюрьмы", _gameManager.CurrentPlayer.PlayerName)); StartCoroutine(_gameManager.RollDice()); }
public override void LandOn(Player player) { if (player.CurrentState != Player.State.InJail) { _textLog.LogText(string.Format("{0} попал на поле {1}", player.PlayerName, this.Name)); } }
public override void LandOn(Player player) { _textLog.LogText(string.Format("{0} попал на поле {1}", player.PlayerName, this.Name)); if (this.Owner == null) { UIManager uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); uiManager.OfferBuyProperty(); } else { if (this.Owner == player) { _textLog.LogText(string.Format("{0} попал на своё поле", player.PlayerName, this.Name)); } else { if (!this.IsMortgage) { player.BalanceManager.TransferMoneyToPlayer(Owner, Rent()); //todo улучшить лог } } } }
public IEnumerator RollDice() { DiceRoller.RollDice(); TextLog.LogText(string.Format("{0} выбросил {1} и {2}", CurrentPlayer.PlayerName, DiceRoller.Dice1, DiceRoller.Dice2)); yield return(StartCoroutine(CurrentPlayer.MoveTo(Board[NextLocation()]))); }
public override void LandOn(Player player) { _gameManager.TextLog.LogText(string.Format("{0} попал на поле {1}", _gameManager.CurrentPlayer.PlayerName, this.Name)); var numCard = _gameManager.ChanceCards.Dequeue(); var indexLocation = Array.IndexOf(_gameManager.Board, player.CurrentLocation); _gameManager.ChanceCards.Enqueue(numCard); switch (numCard) { case 0: _textLog.LogText("Отправляйтесь на Mayfair"); StartCoroutine(player.MoveTo(_gameManager.Board[39])); break; case 1: _textLog.LogText("Отправляйтесь на Pall Mall"); StartCoroutine(player.MoveTo(_gameManager.Board[11])); break; case 2: case 7: _textLog.LogText("Отправляйтесь на ближайшую железнодорожную станцию"); switch (indexLocation) { case 7: StartCoroutine(player.MoveTo(_gameManager.Board[15])); break; case 22: StartCoroutine(player.MoveTo(_gameManager.Board[25])); break; case 36: StartCoroutine(player.MoveTo(_gameManager.Board[5])); break; } break; case 3: _textLog.LogText("Получите 50£"); player.BalanceManager.GiveMoneyToPlayer(50); break; case 4: _textLog.LogText("Отправляйтесь на ближайшее коммунальное предприятие"); switch (indexLocation) { case 7: case 36: StartCoroutine(player.MoveTo(_gameManager.Board[12])); break; case 22: StartCoroutine(player.MoveTo(_gameManager.Board[28])); break; } break; case 5: _textLog.LogText("Отправляйтесь в тюрьму"); _gameManager.JailManager.PutPLayerInJail(); break; case 6: _textLog.LogText("Отправляйтесь на Kings Cross Station"); StartCoroutine(player.MoveTo(_gameManager.Board[5])); break; case 8: _textLog.LogText("Отдайте 15£"); player.BalanceManager.GetMoneyFromPlayer(15); break; //TODO информирование о потере денег case 9: _textLog.LogText("Отправляйтесь на бесплатную стоянку"); StartCoroutine(player.MoveTo(_gameManager.Board[20])); break; case 10: _textLog.LogText("Получите 150£"); player.BalanceManager.GiveMoneyToPlayer(150); break; case 11: _textLog.LogText("Отправляйтесь на Trafalgar Square"); StartCoroutine(player.MoveTo(_gameManager.Board[24])); break; case 12: _textLog.LogText("Идите на 3 ячейки назад"); StartCoroutine(player.MoveTo(_gameManager.Board[indexLocation - 3])); break; case 13: _textLog.LogText("Отправляйтесь на поле Вперёд"); StartCoroutine(player.MoveTo(_gameManager.Board[0])); break; } }
public override void LandOn(Player player) { _textLog.LogText(string.Format("{0} попал на поле {1}", player.PlayerName, this.Name)); }
public void GiveMoneyToPlayer(int money) { Balance += money; _textLog.LogText(string.Format("Игрок {0} получает {1}£", _player.PlayerName, money)); }
public override void LandOn(Player player) { _textLog.LogText(string.Format("{0} попал на поле {1}", player.PlayerName, this.Name)); _gameManager.JailManager.PutPLayerInJail(); }
public override void LandOn(Player player) { _gameManager.TextLog.LogText(string.Format("{0} попал на поле {1}", _gameManager.CurrentPlayer.PlayerName, this.Name)); var numCard = _gameManager.ChanceCards.Dequeue(); _gameManager.ChanceCards.Enqueue(numCard); switch (numCard) { case 0: _textLog.LogText("Отправляйтесь в тюрьму"); _gameManager.JailManager.PutPLayerInJail(); break; case 1: _textLog.LogText("Отправляйтесь на поле Вперёд"); StartCoroutine(player.MoveTo(_gameManager.Board[0])); break; case 2: _textLog.LogText("Заплатите 50£"); player.BalanceManager.GetMoneyFromPlayer(50); break; case 3: _textLog.LogText("Получите 10£"); player.BalanceManager.GiveMoneyToPlayer(10); break; case 4: _textLog.LogText("Получите 50£"); player.BalanceManager.GiveMoneyToPlayer(50); break; case 5: _textLog.LogText("Получите 200£"); player.BalanceManager.GiveMoneyToPlayer(200); break; case 6: _textLog.LogText("Заплатите 100£"); player.BalanceManager.GetMoneyFromPlayer(100); break; case 7: _textLog.LogText("Получите 100£"); player.BalanceManager.GiveMoneyToPlayer(100); break; case 8: _textLog.LogText("Отправляйтесь на бесплатную стоянку"); StartCoroutine(player.MoveTo(_gameManager.Board[20])); break; case 9: _textLog.LogText("Получите 20£"); player.BalanceManager.GiveMoneyToPlayer(20); break; case 10: case 12: _textLog.LogText("Получите 100£"); player.BalanceManager.GiveMoneyToPlayer(100); break; case 11: _textLog.LogText("Заплатите 50£"); player.BalanceManager.GetMoneyFromPlayer(50); break; case 13: _textLog.LogText("Получите 25£"); player.BalanceManager.GiveMoneyToPlayer(25); break; } }
public override void LandOn(Player player) { _textLog.LogText(string.Format("{0} попал на поле {1}", player.PlayerName, this.Name)); player.BalanceManager.GetMoneyFromPlayer(_taxCost); }