public void SetFormationMode(FormationType formationType) { if (formationModeIndicator) { // uncomment the line below if needed formationModeIndicator.SetText(formationType == FormationType.Manual ? "Manual Formation" : "Auto Formation"); } }
public void SetEnemyCount(int count) { if (enemyCountIndicator) { // uncomment the line below if needed enemyCountIndicator.SetText("Enemy Count: " + count); } }
public void SetAttackMode(bool isMulti) { if (attackModeIndicator) { attackModeIndicator.SetColor(isMulti ? Color.red : Color.green); attackModeIndicator.SetText(isMulti ? "Multi Attack" : "Single Attack"); } }
public void SetEnemyCount(int count) { if (enemyCountIndicator) { // uncomment the line below if needed // enemyCountIndicator.SetColor(isMulti ? Color.red : Color.green); enemyCountIndicator.SetText("Enemies: " + count); } }