public void RoundWinner() { WinStates winner = WinStates.None; int playerOneLastIndex = answersPlayerOne.Count - 1; int playerTwoLastIndex = answersPlayerTwo.Count - 1; if (answersPlayerOne[playerOneLastIndex].WasCorrect()) { winner = WinStates.PlayerOne; } if (answersPlayerTwo[playerTwoLastIndex].WasCorrect()) { if (winner == WinStates.PlayerOne) { winner = WinStates.Both; } else { winner = WinStates.PlayerTwo; } } if (winner == WinStates.Both) { winner = answersPlayerOne[playerOneLastIndex].time < answersPlayerTwo[playerTwoLastIndex].time ? WinStates.PlayerOne : WinStates.PlayerTwo; } switch (winner) { case WinStates.None: textHandler.Draw(); break; case WinStates.PlayerOne: ranks.CheckYourRank(true, false); textHandler.PlayerOneWinner(answersPlayerOne[playerOneLastIndex].time); textHandler.PlayerTwoLooser(); playerOneWins++; break; case WinStates.PlayerTwo: ranks.CheckYourRank(false, true); textHandler.PlayerTwoWinner(answersPlayerTwo[playerTwoLastIndex].time); textHandler.PlayerOneLooser(); playerTwoWins++; break; default: break; } }