Exemple #1
0
    public void UpdateQuadImage()
    {
        m_OutputText = GetOutputText(m_Text);
        Debug.Log("UpdateQuadImage" + m_OutputText);

        m_ImagesVertexIdx.Clear();
        m_ImagesPool.Clear();
        foreach (Match match in s_ImageRegex.Matches(m_OutputText))
        {
            var picIdx     = match.Index + match.Length - 1;
            var endIdx     = picIdx * 4 + 3;
            var spriteName = match.Groups[1].Value;
            var size       = float.Parse(match.Groups[2].Value);
            Debug.Log("UpdateQuadImage.Match" + spriteName.ToString());

            m_ImagesVertexIdx.Add(endIdx);

            if (null != spriteName)
            {
                var resources = new DefaultControls.Resources();
                var go        = DefaultControls.CreateImage(resources);
                go.layer = gameObject.layer;
                var rt = go.transform as RectTransform;
                if (rt)
                {
                    rt.SetParent(rectTransform);
                    rt.localPosition = Vector3.zero;
                    rt.localRotation = Quaternion.identity;
                    rt.localScale    = Vector3.one;
                }
                m_ImagesPool.Add(go.GetComponent <Image>());
                var img = m_ImagesPool[m_ImagesVertexIdx.Count - 1];
                Debug.Log(m_ImagesPool[m_ImagesVertexIdx.Count - 1]);

                img.sprite = TextExImageMngr.GetInstance().GetSprite(spriteName);
                img.rectTransform.sizeDelta = new Vector2(size, size);
            }
        }
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     if (Instance)
     {
         Debug.LogError("[TextExImageMngr] [Error] [不能有多个TextExImageMngr!!!]");
     }
     Instance = this;
     for (int i = 0; i < sprNames.Count; i++)
     {
         Debug.Log(sprNames[i]);
         Debug.Log(sprs[i]);
         m_Sprites.Add(sprNames[i], sprs[i]);
     }
     LinkImageText.funLoadSprite = (spriteName) =>
     {
         Sprite spr = TextExImageMngr.GetInstance().GetSprite(spriteName);
         if (spr == null)
         {
             spr = Resources.Load <Sprite>(spriteName);
         }
         return(spr);
     };
 }