static int SetFont(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); TextEx obj = (TextEx)ToLua.CheckObject <TextEx>(L, 1); UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckObject(L, 2, typeof(UnityEngine.Font)); string arg1 = ToLua.CheckString(L, 3); obj.SetFont(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }