private void ItalicsCallback(string text, int index, ref TextDrawState state)
            {
                state.Color = Color.Pink;

                // Fake italics by shearing glyph
                state.Transform = Matrix.CreateShear(-0.3F, 0)
                                  * Matrix.CreateScale(1.1F, 1F);
            }
            private void FireCallback(string text, int index, ref TextDrawState state)
            {
                var s = Calc.Sin(_demo.Time * 6F + index) * 0.5F + 0.5F;

                state.Color = Color.Lerp(Color.Orange, Color.Red, s);
                if (Calc.Random.NextFloat() < 0.02F)
                {
                    state.Color = Color.White;
                }
            }
Exemple #3
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            internal void CharacterCallback(string _, int index, ref TextDrawState state)
            {
                switch (_states[index])
                {
                default:
                    state.Color = Color.White;
                    break;

                case State.Parens:
                    state.Color = Color.Gray;
                    break;

                case State.Quote:

                    // Set color
                    state.Color = (Color.Blue + Color.Cyan) / 2F;

                    // Animated up and down wobble
                    var now = (float)_stopwatch.Elapsed.TotalSeconds;
                    state.Position.Y += Calc.Sin(index / 2F + now * 8F) * 2;

                    break;
                }
            }
 private void OtherCallback(string text, int index, ref TextDrawState state)
 {
     state.Color = Color.Cyan;
 }