/// <summary> /// Registers the events this TextDrawController wants to listen to. /// </summary> /// <param name="gameMode">The running GameMode.</param> public void RegisterEvents(BaseMode gameMode) { gameMode.PlayerClickTextDraw += (sender, args) => { TextDraw textdraw = args.TextDraw; if (textdraw != null) { textdraw.OnClick(args); } }; }