// Use this for initialization void Start() { score = TimeToPoint(); string a = score.ToString(); text.TextUpdate(a + "Point!!"); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { textChenge.TextUpdate("SELECT DIFFICULTY"); buttonObj.SetActive(true); } }
private void InstanceEnemy(int max) { int i = Random.Range(0, max + 1); var obj = GameObject.Find("PronamaChan1"); var mapObj = GameObject.Find("EnemyPoint"); obj.transform.position = enemyPoints[i]; mapObj.transform.position = new Vector3(enemyPoints[i].x, 90, enemyPoints[i].z); if (obj.transform.position.y >= 26) { text.TextUpdate("相手は自分より高い位置にいるぞ!"); } else { text.TextUpdate("相手は自分より低い位置にいるぞ!"); } //Debug.Log(enemyPoints[i]); }
// Update is called once per frame void Update() { if (countDown) { time -= Time.deltaTime; if (time < 0) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; SceneManager.LoadScene("Result"); } var str = time.ToString("F0"); textChenge.TextUpdate(str); } else { if (isCatch) { GameControlor.Instance.CatchTimer(time, MaxTime); isCatch = false; } } }