/// <summary> /// Check for keypresses used to end game /// </summary> public override void Tick() { playerMoney = 1000 - playerRoundShotNum - playerBarShotNum - playerCarcassShotNum - playerGrapeShotNum - playerGrappleShotNum - playerHullRepairMats - playerSailRepairMats; GM.textM.Draw(FontBank.arcadePixel, "Unspent player resources: " + playerMoney, 50, 100); opponentMoney = 1000 - opponentRoundShotNum - opponentBarShotNum - opponentCarcassShotNum - opponentGrapeShotNum - opponentGrappleShotNum - opponentHullRepairMats - opponentSailRepairMats; GM.textM.Draw(FontBank.arcadePixel, "Unspent opponent resources: " + opponentMoney, GM.screenSize.Center.X + 50, 100); if (GM.inputM.KeyPressed(Keys.Escape)) { BackToTitle("Press 1 to start."); } if (startButton.PressedLeft()) { if (playerMoney >= 0 && opponentMoney >= 0) { StartGame(); } } }