private IEnumerator FadeIn() { float fadeVal = 0; float fadeTime = 1.6f; stillView.gameObject.SetActive(true); textBoxController.ViewCGs(); textBoxController.SwitchTextBox(); while (true) { fadeVal += Time.deltaTime; stillView.color = new Color(1, 1, 1, fadeVal / fadeTime); if (fadeVal >= fadeTime) { break; } yield return(null); } textBoxController.ViewCGs(); textBoxController.SwitchTextBox(); yield break; }