public override void Render(Vector2 windowSize) { foreach (Numbers number in background) { Vector2 position = number.Position; position.Y = (float)Math.Round(position.Y); position *= 16; for (int i = 0; i < number.Values.Count; i++) { int value = number.Values[i]; TextureRenderer.Draw(Textures.Get("Font"), position - new Vector2(0, i * 16), Vector2.One * 2, number.Color, new RectangleF(((value + 16) % 16) * 6, ((value + 16) / 16) * 6, 6, 6)); } } if (!clickedNums.All(x => x == null)) { string s = ""; for (int i = maxNums - 1; i >= 0; i--) { s += clickedNums[i].ToString(); } TextBlock number = new TextBlock(s, 3); if (correctAnimation > 0) { number.Color = (correctAnimation / 10) % 2 == 0 ? Color.Green : Color.White; } else if (wrongAnimation > 0) { number.Color = (wrongAnimation / 10) % 2 == 0 ? Color.Red : Color.White; } else { number.Color = Color.White; } number.SetConstraints( new PixelConstraint(20), new PixelConstraint(20, RelativeTo.Window, Direction.Bottom), new PixelConstraint((int)number.TextWidth), new PixelConstraint((int)number.TextHeight)); number.Render(windowSize); number.Dispose(); } ui.Render(windowSize); }