protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); var beatLength = timingPoint.BeatLength; float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum); if (beatIndex < 0) { return; } icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out); using (icon.BeginDelayedSequence(beat_in_time)) icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint); }
protected override bool OnHover(InputState state) { if (State != ButtonState.Expanded) { return(true); } sampleHover?.Play(); box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic); double duration = TimeUntilNextBeat; icon.ClearTransforms(); icon.RotateTo(10, duration, Easing.InOutSine); icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out); return(true); }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); if (!IsHovered) { return; } bool rightward = beatIndex % 2 == 1; double duration = timingPoint.BeatLength / 2; icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine); icon.MoveToY(-10, duration, EasingTypes.Out); icon.ScaleTo(Vector2.One, duration, EasingTypes.Out); using (icon.BeginDelayedSequence(duration)) { icon.MoveToY(0, duration, EasingTypes.In); icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In); } }
protected override bool OnHover(InputState state) { if (State != ButtonState.Expanded) { return(true); } //if (OsuGame.Instance.IsActive) // Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick"); box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic); int duration = 0; //(int)(Game.Audio.BeatLength / 2); if (duration == 0) { duration = 250; } icon.ClearTransformations(); icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf); double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration; double startTime = Time.Current + offset; icon.RotateTo(10, offset, EasingTypes.InOutSine); icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out); icon.Transforms.Add(new TransformRotation { StartValue = -10, EndValue = 10, StartTime = startTime, EndTime = startTime + duration * 2, Easing = EasingTypes.InOutSine, LoopCount = -1, LoopDelay = duration * 2 }); icon.Transforms.Add(new TransformPosition { StartValue = Vector2.Zero, EndValue = new Vector2(0, -10), StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformScale { StartValue = new Vector2(1, 0.9f), EndValue = Vector2.One, StartTime = startTime, EndTime = startTime + duration, Easing = EasingTypes.Out, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformPosition { StartValue = new Vector2(0, -10), EndValue = Vector2.Zero, StartTime = startTime + duration, EndTime = startTime + duration * 2, Easing = EasingTypes.In, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformScale { StartValue = Vector2.One, EndValue = new Vector2(1, 0.9f), StartTime = startTime + duration, EndTime = startTime + duration * 2, Easing = EasingTypes.In, LoopCount = -1, LoopDelay = duration }); icon.Transforms.Add(new TransformRotation { StartValue = 10, EndValue = -10, StartTime = startTime + duration * 2, EndTime = startTime + duration * 4, Easing = EasingTypes.InOutSine, LoopCount = -1, LoopDelay = duration * 2 }); return(true); }
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { icon.ScaleTo(0.9f, 1000, Easing.Out); return(base.OnMouseDown(state, args)); }