private IEnumerator SpawnWithDelay(GameObject symbol)
    {
        Text3DObject bufTextObject = _spawnText.SpawnObject(symbol, transform).GetComponent <Text3DObject>();

        yield return(new WaitForEndOfFrame());

        bufTextObject.transform.localPosition = _carriage.CurrentPosition;

        bufTextObject.Activate();
        _carriage.SetNewPosition(bufTextObject.GetWidth(), Text3DCarriage.OffsetType.Width);
        _symbolsManager.AddUsedSymbol(bufTextObject);
    }
 public void AddUsedSymbol(Text3DObject symbolObj)
 {
     _usedSymbols.Add(symbolObj);
 }