private void UpdateText() { text.Dispose(); text = new Text3D(textInfo.textColor, Size, Depth, font); text.Pitch = (float)Math.PI / 2; text.Text = textInfo.theText; Add((RigidPart)text);//, new Microsoft.DirectX.Vector3(0, 0, 0)); //text.LocalPosition = new Microsoft.DirectX.Vector3((0.75f * Size), -0.447f, -Size * 0.8f); text.LocalPosition = new Microsoft.DirectX.Vector3(0, 0, 0); }