public void TestExportTextureToBitmap() { // Given var fileName = @"C:\Sierra\Half-Life\valve\maps\hldemo1.bsp"; var wadFileNames = new string[] { @"C:\Sierra\Half-Life\valve\halflife.wad" }; var loader = new BspLoader(fileName); var map = loader.Load(); var wadLoader = new WadLoader(map, fileName, wadFileNames); var textures = wadLoader.Load(); if (!Directory.Exists("Textures")) { Directory.CreateDirectory("Textures"); } // When foreach (var texture in textures) { using (var bitmap = TexUtil.PixelsToTexture(texture.TextureData, texture.Width, texture.Height, 4)) { bitmap.Save("Textures\\" + texture.Name + ".bmp"); } } // Then foreach (var texture in textures) { var isExisting = File.Exists("Textures\\" + texture.Name + ".bmp"); Assert.IsTrue(isExisting); } }