Exemple #1
0
 /// <summary>
 /// Specify a two-dimensional texture subimage.
 /// </summary>
 /// <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
 /// <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
 /// <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
 /// <param name="yoffset">Specifies a texel offset in the y direction within the texture array.</param>
 /// <param name="width">Specifies the width of the texture subimage.</param>
 /// <param name="height">Specifies the height of the texture subimage.</param>
 /// <param name="format">Specifies the format of the pixel data.</param>
 /// <param name="type">Specifies the data type of the pixel	data.</param>
 /// <param name="pixels">Specifies a pointer to the image data in memory.</param>
 public static void TexSubImage2D(TexSubImage2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexSubImage2DFormats format, TexSubImage2DType type, IntPtr pixels)
 {
     GL.TexSubImage2D((uint)target, level, xoffset, yoffset, width, height, (uint)format, (uint)type, pixels);
 }
Exemple #2
0
 /// <summary>
 /// Specify a two-dimensional texture subimage.
 /// </summary>
 /// <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
 /// <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
 /// <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
 /// <param name="yoffset">Specifies a texel offset in the y direction within the texture array.</param>
 /// <param name="width">Specifies the width of the texture subimage.</param>
 /// <param name="height">Specifies the height of the texture subimage.</param>
 /// <param name="format">Specifies the format of the pixel data.</param>
 /// <param name="type">Specifies the data type of the pixel	data.</param>
 /// <param name="pixels">Specifies a pointer to the image data in memory.</param>
 public static void TexSubImage2D(TexSubImage2DTarget target, int level, int xoffset, int yoffset, int width, int height, TexSubImage2DFormats format, TexSubImage2DType type, IntPtr pixels)
 {
     GL.TexSubImage2D((uint)target, level, xoffset, yoffset, width, height, (uint)format, (uint)type, pixels);
 }