Exemple #1
0
        public static GameImage FromTex(TexFileReader reader)
        {
            const short x = 0;
            const short y = 0;

            using (DisposableStack insurance = new DisposableStack(2))
            {
                GLTexture layer    = insurance.Add(reader.ReadImage());
                GLTexture palettes = insurance.Add(GLTextureFactory.FromBitmapPalettes(reader.Palettes));
                GameImage result   = new GameImage(x, y, layer, palettes);
                insurance.Clear();
                return(result);
            }
        }
        private void ReadTextureFromTexFiles(string[] files)
        {
            GLTexture[] textures = new GLTexture[2];
            using (DisposableStack disposables = new DisposableStack(2))
            {
                for (int i = 0; i < 2; i++)
                {
                    using (FileStream input = File.OpenRead(files[i]))
                        using (TexFileReader texReader = new TexFileReader(input))
                            textures[i] = disposables.Add(texReader.ReadImage());
                }

                _texture    = GLTextureFactory.HorizontalJoin(textures[0], textures[1]);
                _ownTexture = true;
            }
        }