public static void TexCoordPointerListIBM(Int32 size, TexCoordPointerType type, Int32 stride, IntPtr[] pointer, Int32 ptrstride)
		{
			unsafe {
				fixed (IntPtr* p_pointer = pointer)
				{
					Debug.Assert(Delegates.pglTexCoordPointerListIBM != null, "pglTexCoordPointerListIBM not implemented");
					Delegates.pglTexCoordPointerListIBM(size, (Int32)type, stride, p_pointer, ptrstride);
					CallLog("glTexCoordPointerListIBM({0}, {1}, {2}, {3}, {4})", size, type, stride, pointer, ptrstride);
				}
			}
			DebugCheckErrors();
		}
		public static void MultiTexCoordPointerEXT(Int32 texunit, Int32 size, TexCoordPointerType type, Int32 stride, Object pointer)
		{
			GCHandle pin_pointer = GCHandle.Alloc(pointer, GCHandleType.Pinned);
			try {
				MultiTexCoordPointerEXT(texunit, size, type, stride, pin_pointer.AddrOfPinnedObject());
			} finally {
				pin_pointer.Free();
			}
		}
		public static void VertexArrayMultiTexCoordOffsetEXT(UInt32 vaobj, UInt32 buffer, Int32 texunit, Int32 size, TexCoordPointerType type, Int32 stride, IntPtr offset)
		{
			Debug.Assert(Delegates.pglVertexArrayMultiTexCoordOffsetEXT != null, "pglVertexArrayMultiTexCoordOffsetEXT not implemented");
			Delegates.pglVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, (Int32)type, stride, offset);
			CallLog("glVertexArrayMultiTexCoordOffsetEXT({0}, {1}, {2}, {3}, {4}, {5}, 0x{6})", vaobj, buffer, texunit, size, type, stride, offset.ToString("X8"));
			DebugCheckErrors();
		}
Exemple #4
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 public static void TexCoordPointer(int size, TexCoordPointerType type, int stride, int offset)
 {
     TexCoordPointer(size, type, stride, (IntPtr)offset);
 }
		public static void MultiTexCoordPointerEXT(Int32 texunit, Int32 size, TexCoordPointerType type, Int32 stride, IntPtr pointer)
		{
			Debug.Assert(Delegates.pglMultiTexCoordPointerEXT != null, "pglMultiTexCoordPointerEXT not implemented");
			Delegates.pglMultiTexCoordPointerEXT(texunit, size, (Int32)type, stride, pointer);
			CallLog("glMultiTexCoordPointerEXT({0}, {1}, {2}, {3}, 0x{4})", texunit, size, type, stride, pointer.ToString("X8"));
			DebugCheckErrors();
		}
 public void TexCoordPointer(int size, TexCoordPointerType type, int stride, IntPtr pointer)
 {
     gl.glTexCoordPointer(size, (int)type, stride, pointer);
 }
Exemple #7
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		internal static extern void glTexCoordPointer(Int32 size, TexCoordPointerType type, Int32 stride, IntPtr pointer);
 public static unsafe extern void TexCoordPointerListIBM( int size, TexCoordPointerType type, int stride, void** pointer, int ptrstride );
		public static void TexCoordPointer(Int32 size, TexCoordPointerType type, Int32 stride, IntPtr pointer)
		{
			Debug.Assert(Delegates.pglTexCoordPointer != null, "pglTexCoordPointer not implemented");
			Delegates.pglTexCoordPointer(size, (Int32)type, stride, pointer);
			LogFunction("glTexCoordPointer({0}, {1}, {2}, 0x{3})", size, type, stride, pointer.ToString("X8"));
			DebugCheckErrors(null);
		}
 public static unsafe extern void TexCoordPointer( int size, TexCoordPointerType type, int stride, void* pointer );
		public static void TexCoordPointerEXT(Int32 size, TexCoordPointerType type, Int32 stride, Int32 count, Object pointer)
		{
			GCHandle pin_pointer = GCHandle.Alloc(pointer, GCHandleType.Pinned);
			try {
				TexCoordPointerEXT(size, type, stride, count, pin_pointer.AddrOfPinnedObject());
			} finally {
				pin_pointer.Free();
			}
		}
Exemple #12
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 public static void TexCoordPointer(int size, TexCoordPointerType type, int stride, int offset)
 {
     TexCoordPointer(size, type, stride, (IntPtr)offset);
 }
        public override void Render()
        {
            if (DesignMode)
            {
                return;
            }

            MakeCurrent();

            GL.Viewport(0, 0, ClientSize.Width, ClientSize.Height);

            //clear
            GL.ClearColor(Color.Black);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            if (Camera == null)
            {
                return;
            }

            //projection matrix
            Matrix4 projection = Camera.Projection;

            GL.MatrixMode(MatrixMode.Projection);
            GL.LoadMatrix(ref projection);

            //view matrix
            Matrix4 view = Camera.View;

            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadMatrix(ref view);

            if (DrawAxes)
            {
                // debug axes
                GL.Begin(BeginMode.Lines);
                //x
                GL.Color3(Color.Red);
                GL.Vertex3(Vector3.Zero);
                GL.Vertex3(Vector3.UnitX);
                GL.Vertex3(Vector3.UnitX); GL.Vertex3(Vector3.UnitX + new Vector3(-0.125f, 0.125f, 0.0f));
                GL.Vertex3(Vector3.UnitX); GL.Vertex3(Vector3.UnitX + new Vector3(-0.125f, -0.125f, 0.0f));

                //y
                GL.Color3(Color.Green);
                GL.Vertex3(Vector3.Zero);
                GL.Vertex3(Vector3.UnitY);
                GL.Vertex3(Vector3.UnitY); GL.Vertex3(Vector3.UnitY + new Vector3(0.125f, -0.125f, 0.0f));
                GL.Vertex3(Vector3.UnitY); GL.Vertex3(Vector3.UnitY + new Vector3(-0.125f, -0.125f, 0.0f));

                //z
                GL.Color3(Color.Blue);
                GL.Vertex3(Vector3.Zero);
                GL.Vertex3(Vector3.UnitZ);
                GL.Vertex3(Vector3.UnitZ); GL.Vertex3(Vector3.UnitZ + new Vector3(0, -0.125f, -0.125f));
                GL.Vertex3(Vector3.UnitZ); GL.Vertex3(Vector3.UnitZ + new Vector3(0, 0.125f, -0.125f));

                GL.End();
            }

            if (Model != null)
            {
                GL.PushMatrix();

                GL.PushAttrib(AttribMask.PolygonBit | AttribMask.EnableBit | AttribMask.LightingBit | AttribMask.CurrentBit);

                GL.UseProgram(shaderProgram);

                GL.Enable(EnableCap.DepthTest);
                GL.Disable(EnableCap.CullFace);
                GL.Enable(EnableCap.Texture2D);
                GL.Enable(EnableCap.Blend);
                GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
                GL.FrontFace(FrontFaceDirection.Cw);

                GL.ActiveTexture(TextureUnit.Texture0);
                GL.BindTexture(TextureTarget.Texture2D, 0);

                int loc = GL.GetUniformLocation(shaderProgram, "colorMap");
                GL.Uniform1(loc, 0);

                for (int i = 0; i < Model.Meshes.Length; ++i)
                {
                    Mesh mesh = Model.Meshes[i];

                    //pin handles to stream data
                    GCHandle[] streamDataGCHandles = new GCHandle[mesh.VertexStreams.Length];

                    for (int j = 0; j < streamDataGCHandles.Length; ++j)
                    {
                        streamDataGCHandles[j] = GCHandle.Alloc(mesh.VertexStreams[j].Data, GCHandleType.Pinned);
                    }

                    //fetch material definition and vertex layout
                    VertexLayout vertexLayout = mesh.GetVertexLayout(0);

                    GL.Color3(meshColors[i % meshColors.Length]);

                    switch (RenderMode)
                    {
                    case RenderModes.Wireframe:
                    {
                        GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
                    }
                    break;

                    case RenderModes.Smooth:
                    {
                        GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
                    }
                    break;
                    }

                    //position
                    VertexLayout.Entry.DataTypes positionDataType = VertexLayout.Entry.DataTypes.None;
                    int  positionStream = 0;
                    int  positionOffset = 0;
                    bool positionExists = vertexLayout.GetEntryInfo(VertexLayout.Entry.DataUsages.Position, 0, out positionDataType, out positionStream, out positionOffset);

                    if (positionExists)
                    {
                        IntPtr positionData = streamDataGCHandles[positionStream].AddrOfPinnedObject();

                        GL.EnableClientState(ArrayCap.VertexArray);
                        GL.VertexPointer(3, VertexPointerType.Float, mesh.VertexStreams[positionStream].BytesPerVertex, positionData + positionOffset);
                    }

                    //normal
                    VertexLayout.Entry.DataTypes normalDataType = VertexLayout.Entry.DataTypes.None;
                    int  normalStream = 0;
                    int  normalOffset = 0;
                    bool normalExists = vertexLayout.GetEntryInfo(VertexLayout.Entry.DataUsages.Normal, 0, out normalDataType, out normalStream, out normalOffset);

                    if (normalExists)
                    {
                        IntPtr normalData = streamDataGCHandles[normalStream].AddrOfPinnedObject();

                        GL.EnableClientState(ArrayCap.NormalArray);
                        GL.NormalPointer(NormalPointerType.Float, mesh.VertexStreams[normalStream].BytesPerVertex, normalData + normalOffset);
                    }

                    //texture coordiantes
                    VertexLayout.Entry.DataTypes texCoord0DataType = VertexLayout.Entry.DataTypes.None;
                    int  texCoord0Stream = 0;
                    int  texCoord0Offset = 0;
                    bool texCoord0Exists = vertexLayout.GetEntryInfo(VertexLayout.Entry.DataUsages.Texcoord, 0, out texCoord0DataType, out texCoord0Stream, out texCoord0Offset);

                    if (texCoord0Exists)
                    {
                        IntPtr texCoord0Data = streamDataGCHandles[texCoord0Stream].AddrOfPinnedObject();

                        GL.EnableClientState(ArrayCap.TextureCoordArray);

                        TexCoordPointerType texCoord0PointerType = TexCoordPointerType.Float;

                        switch (texCoord0DataType)
                        {
                        case VertexLayout.Entry.DataTypes.Float2:
                            texCoord0PointerType = TexCoordPointerType.Float;
                            break;

                        case VertexLayout.Entry.DataTypes.float16_2:
                            texCoord0PointerType = TexCoordPointerType.HalfFloat;
                            break;

                        default:
                            break;
                        }

                        GL.TexCoordPointer(2, texCoord0PointerType, mesh.VertexStreams[texCoord0Stream].BytesPerVertex, texCoord0Data + texCoord0Offset);
                    }

                    //indices
                    GCHandle indexDataHandle = GCHandle.Alloc(mesh.IndexData, GCHandleType.Pinned);
                    IntPtr   indexData       = indexDataHandle.AddrOfPinnedObject();

                    GL.DrawElements(BeginMode.Triangles, (int)mesh.IndexCount, DrawElementsType.UnsignedShort, indexData);

                    indexDataHandle.Free();

                    GL.DisableClientState(ArrayCap.VertexArray);
                    GL.DisableClientState(ArrayCap.NormalArray);
                    GL.DisableClientState(ArrayCap.TextureCoordArray);

                    //free stream data handles
                    for (int j = 0; j < streamDataGCHandles.Length; ++j)
                    {
                        streamDataGCHandles[j].Free();
                    }
                }

                GL.UseProgram(0);

                GL.PopAttrib();
            }

            SwapBuffers();
        }
 public static unsafe void TexCoordPointerEXT( int size, TexCoordPointerType type, int stride, int count, void* pointer )
 {
     if (_TexCoordPointerEXT == null) throw new Exception( "Extension method TexCoordPointerEXT not found" );
      _TexCoordPointerEXT( size, type, stride, count, pointer );
 }
Exemple #15
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 public abstract void TexCoordPointer <T0>([Flow(FlowDirection.In)] int size, [Flow(FlowDirection.In)] TexCoordPointerType type, [Flow(FlowDirection.In)] uint stride, [Flow(FlowDirection.In)] uint count, [Count(Computed = "size, type, stride, count"), Flow(FlowDirection.In)] ref T0 pointer) where T0 : unmanaged;
Exemple #16
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 public abstract unsafe void TexCoordPointer([Flow(FlowDirection.In)] int size, [Flow(FlowDirection.In)] TexCoordPointerType type, [Flow(FlowDirection.In)] uint stride, [Flow(FlowDirection.In)] uint count, [Count(Computed = "size, type, stride, count"), Flow(FlowDirection.In)] void *pointer);