void RotateTetramino(bool isClockwise) { if (isFirstRotation) { horizontalAddition += initialTetraminoYAddition; isFirstRotation = false; } if (isClockwise) { currTetramino.incrementState(); } else { currTetramino.decrementState(); } if (isPositionAvailable(currTetramino.States [currTetramino.CurrentState])) { System.Array.Copy(currTetramino.States [currTetramino.CurrentState], currTetraminoCoords, 8); } else { if (isClockwise) { currTetramino.decrementState(); } else { currTetramino.incrementState(); } } UpateCurrentCubesPosition(); }