public Terrain(System.Drawing.Size _cacheSize) { initShaders(); initGrid(); CacheSize = _cacheSize; skybox = new Tetra.SkyBox( "#Ottd3D.images.skybox.right.bmp", "#Ottd3D.images.skybox.left.bmp", "#Ottd3D.images.skybox.top.bmp", "#Ottd3D.images.skybox.top.bmp", "#Ottd3D.images.skybox.front.bmp", "#Ottd3D.images.skybox.back.bmp"); CurrentState = State.Play; }
public Terrain(System.Drawing.Size _cacheSize) { initShaders(); initGrid (); CacheSize = _cacheSize; skybox = new Tetra.SkyBox ( "#Ottd3D.images.skybox.right.bmp", "#Ottd3D.images.skybox.left.bmp", "#Ottd3D.images.skybox.top.bmp", "#Ottd3D.images.skybox.top.bmp", "#Ottd3D.images.skybox.front.bmp", "#Ottd3D.images.skybox.back.bmp"); CurrentState = State.Play; }