public override void onConnect() { Console.WriteLine("Client successfully connected"); //return; /*Benchmark bench = new Benchmark(); * while (true) * { * bench.Bench(new BenchCallback(onBenchEvent)); * * if(bench.PastASecond) * { * Console.WriteLine("Speed:" + bench.SpeedPerSec); * } * }*/ while (false) { using (TestSocket testSock2 = new TestSocket(this)) { testSock2.Connect(); testSock2.Disconnect(); } //Thread.Sleep(5000); } TestSocket testSock = new TestSocket(this); testSock.Connect(); Stopwatch RuntimeSW = Stopwatch.StartNew(); Benchmark bench = new Benchmark(); while (true) { //Thread.Sleep(1); int size = 0; bench.Bench(new BenchCallback(() => size = testSock.SendStuff())); if (bench.PastASecond) { ulong Speed = bench.SpeedPerSec * (ulong)testSock.testBytes.Length; double MegaByteSpeed = Math.Round(((double)Speed / 1000F) / 1000F, 2); double GigabitSpeed = Math.Round((MegaByteSpeed / 1000F) * 8, 0); Console.WriteLine("Speed:" + bench.SpeedPerSec + "(" + size + ")\t\t" + MegaByteSpeed + "MBps\t\t" + GigabitSpeed + "Gbps"); Console.Title = "SSP Client - Running for " + RuntimeSW.Elapsed.Hours + ":" + RuntimeSW.Elapsed.Minutes + ":" + RuntimeSW.Elapsed.Seconds; } } }