private void load() { Child = spewer = createSpewer(); AddToggleStep("toggle spawning", value => spewer.Active.Value = value); AddSliderStep("particle gravity", 0f, 1f, 0f, value => spewer.Gravity = value); AddSliderStep("particle velocity", 0f, 1f, 0.5f, value => spewer.MaxVelocity = value); AddStep("move to new location", () => { spewer.TransformTo(nameof(spewer.SpawnPosition), new Vector2(RNG.NextSingle(), RNG.NextSingle()), 1000, Easing.Out); }); }
public void SetUpSteps() { AddStep("create spewer", () => Child = spewer = createSpewer()); }