// Use this for initialization void Start() { //_test.a = 1; //Debug.Log(_test.a); //_test2.a = 2; //Debug.Log(_test2.a); var a = test_1; a.x = 3f; Debug.Log(test_1.x); a = test_2; a.x = 4f; Debug.Log(test_2.x); var b = particle.main; b.startSizeMultiplier = 3.53f; Debug.Log(particle.main.startSizeMultiplier); var testP = new TestParticle(); var cb = testP.TestMainModule; cb.TestSize = 4.23f; Debug.Log(testP.TestMainModule.TestSize); }
// Start is called before the first frame update void Start() { Instance = this; //m_Particles = new ParticleSystem.Particle[m_System.main.maxParticles]; }