public void FindNeighbors() {
		float x = pos [1];
		float y = pos [0];
		string tileName;

		if ((pos [0] % 2) == 0) {
			y--;
			x--;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [0] != 0 && pos [1] != 0) {
				NW_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}
			
			x++;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [0] != 0) {
				NE_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}
			
			y++;
			x++;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 9) {
				E_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			y++;
			x--;
			tileName = "HexTile [" + y + "," + x + "]";
			SE_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();

			x--;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 0) {
				SW_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			y--;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 0) {
				W_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}
			
			x++;
		} else {
			y--;
			tileName = "HexTile [" + y + "," + x + "]";
			NW_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();

			x++;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 9) {
				NE_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			y++;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 9) {
				E_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			y++;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 9 && pos[0] != 9) {
				SE_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			x--;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [0] != 9) {
				SW_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			y--;
			x--;
			tileName = "HexTile [" + y + "," + x + "]";
			if (pos [1] != 0) {
				W_Tile = GameObject.Find (tileName).GetComponent<TestHexTile> ();
			}

			x++;
		}
	}
	public void Move(int dir) {
		bool validMove = ValidMove (dir);
		if (validMove && movement != 0) {
			tile.character = null;

			switch (dir) {
			case 1:
				tile.NW_Tile.character = this.gameObject;
				tile = tile.NW_Tile;
				break;
			case 2:
				tile.NE_Tile.character = this.gameObject;
				tile = tile.NE_Tile;
				break;
			case 3:
				tile.E_Tile.character = this.gameObject;
				tile = tile.E_Tile;
				break;
			case 4:
				tile.SE_Tile.character = this.gameObject;
				tile = tile.SE_Tile;
				break;
			case 5:
				tile.SW_Tile.character = this.gameObject;
				tile = tile.SW_Tile;
				break;
			case 6:
				tile.W_Tile.character = this.gameObject;
				tile = tile.W_Tile;
				break;
			default:
				break;
			}

			moving = true;
			movement = movement - tile.mov_cost;
		}

		if (movement == 0) {
			Active = false;
		}
	}