public void OnNodeEjectedTest() { var world = new World(); var node = new TestCollisionNode(1, new Vector3(), new[] { new Sphere { Radius = 2 } }); world.AddNode(node); Assert.IsTrue(world.Nodes.Contains(node)); var node1 = new TestCollisionNode(1, new Vector3(), new[] { new Sphere { Radius = 2 } }); node.EjectNewNode(node1); Assert.IsTrue(world.Nodes.Contains(node1)); }
public void OnNodesCollisionTest() { var world = new World(); var node1 = new TestCollisionNode(1, new Vector3(), new[] { new Sphere { Radius = 2 } }); world.AddNode(node1); var node2 = new TestCollisionNode(2, new Vector3(), new[] { new Sphere { Radius = 1 } }); world.AddNode(node2); var medium = new Medium { Triangle = new Triangle3(new(-10, 0, -10), new(0, 0, 10), new(10, 0, -10)) }; world.AddMedium(medium); world.Simulate(0.01); Assert.IsTrue(node1.CollisionRecord.Contains(node2)); Assert.IsTrue(node2.CollisionRecord.Contains(node1)); }