private IRequestPipeline CreatePipeline(
            Func <IEnumerable <Uri>, IConnectionPool> setupPool, Func <ConnectionSettings, ConnectionSettings> settingsSelector = null, IDateTimeProvider dateTimeProvider = null)
        {
            var pool     = setupPool(new[] { TestClient.CreateNode(), TestClient.CreateNode(9201) });
            var settings = new ConnectionSettings(pool, TestClient.CreateConnection());

            settings = settingsSelector?.Invoke(settings) ?? settings;
            return(new FixedPipelineFactory(settings, dateTimeProvider ?? DateTimeProvider.Default).Pipeline);
        }
Exemple #2
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        /// <summary>
        /// Assigns the role to be played by this test case. The test parameters are fully specified in the
        /// assignment message. When this method return the test case will be ready to execute.
        /// </summary>
        ///
        /// <param name="role">              The role to be played; sender or receiver. </param>
        /// <param name="assignRoleMessage"> The role assingment message, contains the full test parameters. </param>
        public void AssignRole(Roles role, IMessage assignRoleMessage)
        {
            log.Debug("public void AssignRole(Roles role = " + role + ", Message assignRoleMessage = " + assignRoleMessage
                      + "): called");

            // Reset the message count for a new test.
            messageCount = 0;

            // Take note of the role to be played.
            this.role = role;

            // Create a new connection to pass the test messages on.
            connection =
                TestClient.CreateConnection(TestClient.brokerUrl, TestClient.virtualHost);
            channel = connection.CreateChannel(false, AcknowledgeMode.AutoAcknowledge);

            // Extract and retain the test parameters.
            numMessages = assignRoleMessage.Headers.GetInt("P2P_NUM_MESSAGES");
            string queueAndKeyName = assignRoleMessage.Headers.GetString("P2P_QUEUE_AND_KEY_NAME");

            channel.DeclareQueue(queueAndKeyName, false, true, true);
            channel.Bind(queueAndKeyName, ExchangeNameDefaults.DIRECT, queueAndKeyName);
            sendDestination = queueAndKeyName;

            log.Debug("numMessages = " + numMessages);
            log.Debug("sendDestination = " + sendDestination);
            log.Debug("role = " + role);

            switch (role)
            {
            // Check if the sender role is being assigned, and set up a message producer if so.
            case Roles.SENDER:
                publisher = channel.CreatePublisherBuilder()
                            .WithExchangeName(ExchangeNameDefaults.DIRECT)
                            .WithRoutingKey(sendDestination)
                            .Create();
                break;

            // Otherwise the receiver role is being assigned, so set this up to listen for messages.
            case Roles.RECEIVER:
                IMessageConsumer consumer = channel.CreateConsumerBuilder(sendDestination).Create();
                consumer.OnMessage += new MessageReceivedDelegate(OnMessage);

                break;
            }

            connection.Start();
        }
Exemple #3
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        public void AssignRole(Roles role, IMessage assignRoleMessage)
        {
            log.Info("public void assignRole(Roles role = " + role + ", IMessage assignRoleMessage = " + assignRoleMessage
                     + "): called");

            // Reset the message count for a new test.
            messageCount = 0;

            // Take note of the role to be played.
            this.role = role;

            // Extract and retain the test parameters.
            numMessages  = assignRoleMessage.Headers.GetInt("PUBSUB_NUM_MESSAGES");
            messageSize  = assignRoleMessage.Headers.GetInt("messageSize");
            numReceivers = assignRoleMessage.Headers.GetInt("PUBSUB_NUM_RECEIVERS");

            string sendKey = assignRoleMessage.Headers.GetString("PUBSUB_KEY");

            sendDestination = sendKey;

            log.Info("numMessages = " + numMessages);
            log.Info("messageSize = " + messageSize);
            log.Info("sendKey = " + sendKey);
            log.Info("role = " + role);

            switch (role)
            {
            // Check if the sender role is being assigned, and set up a single message producer if so.
            case Roles.SENDER:
                // Create a new connection to pass the test messages on.
                connection = new IConnection[1];
                channel    = new IChannel[1];

                connection[0] =
                    TestClient.CreateConnection(TestClient.brokerUrl, TestClient.virtualHost);
                channel[0] = connection[0].CreateChannel(false, AcknowledgeMode.AutoAcknowledge);

                // Extract and retain the test parameters.
                publisher = channel[0].CreatePublisherBuilder()
                            .WithExchangeName(ExchangeNameDefaults.TOPIC)
                            .WithRoutingKey(sendDestination)
                            .WithMandatory(false)
                            .WithImmediate(false)
                            .Create();
                break;

            // Otherwise the receiver role is being assigned, so set this up to listen for messages on the required number
            // of receiver connections.
            case Roles.RECEIVER:
                // Create the required number of receiver connections.
                connection = new IConnection[numReceivers];
                channel    = new IChannel[numReceivers];

                for (int i = 0; i < numReceivers; i++)
                {
                    connection[i] =
                        TestClient.CreateConnection(TestClient.brokerUrl, TestClient.virtualHost);
                    channel[i] = connection[i].CreateChannel(false, AcknowledgeMode.AutoAcknowledge);

                    IMessageConsumer consumer = channel[i].CreateConsumerBuilder(sendDestination).Create();
                    consumer.OnMessage += new MessageReceivedDelegate(OnMessage);
                }

                break;
            }

            // Start all the connection dispatcher threads running.
            foreach (IConnection con in connection)
            {
                con.Start();
            }
        }