public void PushVelocityStack_UpdatesVelocityStack(Vector2[] addedVelocity, Vector2[] expectedStack) { IPointerDownInputStateConstArg arg = CreateMockArg(); TestAbsPointerDownInputState state = new TestAbsPointerDownInputState(arg); foreach (Vector2 velocity in addedVelocity) { state.PushVelocityStack_Test(velocity); } Assert.That(state.GetVelocityStack_Test(), Is.EqualTo(expectedStack)); }
public void OnEnter_ClearsVelocityStack() { IPointerDownInputStateConstArg arg = CreateMockArg(); TestAbsPointerDownInputState state = new TestAbsPointerDownInputState(arg); state.AddVelocityToStack_Test(new Vector2(10f, 10f), 0); state.AddVelocityToStack_Test(new Vector2(10f, 10f), 1); state.AddVelocityToStack_Test(new Vector2(10f, 10f), 2); state.OnEnter(); Assert.That(state.GetVelocityStack_Test(), Is.EqualTo(new Vector2[arg.velocityStackSize])); }