public ActionResult Edit([Bind(Include = "Id,Name")] TerritoryMap territoryMap) { if (ModelState.IsValid) { _context.Entry(territoryMap).State = EntityState.Modified; _context.SaveChanges(); return(RedirectToAction("Index")); } return(View(territoryMap)); }
public ActionResult Create([Bind(Include = "Id,Name")] TerritoryMap territoryMap) { if (ModelState.IsValid) { _context.TerritoryMaps.Add(territoryMap); _context.SaveChanges(); return(RedirectToAction("Index")); } return(View(territoryMap)); }
// GET: TerritoryMaps/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } TerritoryMap territoryMap = _context.TerritoryMaps.Find(id); if (territoryMap == null) { return(HttpNotFound()); } return(View(territoryMap)); }
public ActionResult SaveVisit(VisitViewModel visit) { var user = GetUser(); var territoryMaps = _context.TerritoryMaps.Include(t => t.Householders).Where(t => t.UserId.Equals(user.Id)).ToList(); Householder householderVisited = new Householder(); TerritoryMap territoryMapUsed = new TerritoryMap(); foreach (var territoryMap in territoryMaps) { var householderFound = territoryMap.Householders.Find(h => h.Id == visit.VisitedHouseHolder.Id); if (householderFound != null) { territoryMapUsed = territoryMap; householderVisited = householderFound; break; } } visit.TerritoryMapUsed = territoryMapUsed; visit.VisitedHouseHolder = householderVisited; var householderInDb = _context.Householders.Include(h => h.Visits).SingleOrDefault(h => h.Id == visit.VisitedHouseHolder.Id); var territoyMapInDb = _context.TerritoryMaps.Include(t => t.Householders).SingleOrDefault(t => t.Id == visit.TerritoryMapUsed.Id); territoyMapInDb.Householders.Remove(householderInDb); var Visit = new Visit() { PublisherName = visit.PublisherName, DateOfVisit = DateTime.Now, Description = visit.VisitDescription }; householderInDb.Visits.Add(Visit); if (territoyMapInDb.Householders.Count > 0) { _context.SaveChanges(); return(RedirectToAction("Show", visit.TerritoryMapUsed)); } else { _context.TerritoryMaps.Remove(_context.TerritoryMaps.Single(t => t.Id == territoyMapInDb.Id)); _context.SaveChanges(); return(RedirectToAction("Index")); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } for (int r = 0; r < World.WORLD_SIZE; r++) { for (int c = 0; c < World.WORLD_SIZE; c++) { map[r, c] = new TerritoryData(); } } }
/// <summary> /// Fires the life and death event /// </summary> /// <param name="map">Territory map</param> private void OnLifeDeathTerritoryChanged(TerritoryMap map) { LifeDeathTerritoryChanged?.Invoke(this, map); }
public ActionResult New(TerritoryMapViewModel territoryMapViewModel) { try { var locationService = new GoogleLocationService(ConfigurationManager.AppSettings["GooglePlaceAPIKey"]); var googleMapsService = new GoogleMapsService(ConfigurationManager.AppSettings["GooglePlaceAPIKey"]); ApplicationUser user = GetUser(); var householdersToVisit = GetHouseholdersToVisit(territoryMapViewModel, user); //Vou mudar isso para refletir as mudanças no algoritmo de montagem dos mapas territoryMapViewModel.MaxNumberOfHouseholders = 5; territoryMapViewModel.MaxDistanceAmongHouseholders = 5000; if (householdersToVisit == null) { return(View("NotAvailableHouseholders")); } var newTerritoryMap = new TerritoryMap() { CongregationId = user.CongregationId, Neighbourhood = territoryMapViewModel.selectedNeighbourhood, Householders = new List <Householder>(), UserId = user.Id }; if (householdersToVisit.Count > 0) { var firstHouseholderToVisit = householdersToVisit.First(); newTerritoryMap.Householders.Add(firstHouseholderToVisit); householdersToVisit.Remove(firstHouseholderToVisit); for (int i = 0; newTerritoryMap.Householders.Count() < territoryMapViewModel.MaxNumberOfHouseholders && i < householdersToVisit.Count(); i++) { var distance = googleMapsService.GetDistance(new LatLng((decimal)firstHouseholderToVisit.Latitude, (decimal)firstHouseholderToVisit.Longitude), new LatLng((decimal)householdersToVisit[i].Latitude, (decimal)householdersToVisit[i].Longitude)); if (distance <= territoryMapViewModel.MaxDistanceAmongHouseholders) { newTerritoryMap.Householders.Add(householdersToVisit[i]); } } _context.TerritoryMaps.Add(newTerritoryMap); _context.SaveChanges(); } else { return(View("NoMap")); } return(RedirectToAction("Index")); } catch (Exception e) { System.Threading.Thread.Sleep(1000); return(New(territoryMapViewModel)); } }
private void LifeDeath_TerritoryChanged(object sender, TerritoryMap e) { BoardViewModel.BoardControlState.TerritoryMap = e; RefreshBoard(Game.Controller.GameTree.LastNode); // TODO (future work) Aniko, Vita: This won't work well with Analyze mode in multiplayer. }
private void _controller_LifeDeathTerritoryChanged(object sender, TerritoryMap e) { _territories = e; }