Exemple #1
0
 public void Fortify()
 {
     Debug.Log("Fortify called");
     //Add the armies that the slider was set to
     fortified.AddArmies((int)slider.value);
     //Subtract the armies from the territory that you're fortifying from
     activeTerritoryScript.AddArmies(-(int)slider.value);
     //Unpause the game
     Time.timeScale = 1;
     //If there's only one army in the territory, deactivate it
     if (activeTerritoryScript.armyValue == 1)
     {
         activeTerritoryScript.Activate(false);
     }
     //Hide the slider and its components
     sliderObject.SetActive(false);
     if (GameManager.instance.mode == GameManager.Mode.fortify)
     {
         Debug.Log("next turn");
         GameManager.instance.NextMode();
     }
 }