Exemple #1
0
        private void LoadSetups()
        {
            TerrariaSetupList setupList = new TerrariaSetupList();

            setupList.PopulateList(Config.Games, (folder) => {
                NavigateForward(gridGames, gameStack, folder);
            });
            gameStack.Push(setupList);
            gridGames.Children.Add(setupList);
            setupList = new TerrariaSetupList();
            setupList.PopulateList(Config.Servers, (folder) => {
                NavigateForward(gridServers, serverStack, folder);
            });
            serverStack.Push(setupList);
            gridServers.Children.Add(setupList);
            setupList = new TerrariaSetupList();
            setupList.PopulateList(Config.Tools, (folder) => {
                NavigateForward(gridTools, toolStack, folder);
            });
            toolStack.Push(setupList);
            gridTools.Children.Add(setupList);
        }
Exemple #2
0
        private void NavigateForward(Grid gridList, Stack <TerrariaSetupList> stack, SetupFolder folder)
        {
            TerrariaSetupList setupList = new TerrariaSetupList();

            setupList.PopulateList(folder, (folder2) => {
                NavigateForward(gridList, stack, folder2);
            }, () => {
                NavigateBack(gridList, stack);
            });
            var last = stack.Peek();

            stack.Push(setupList);
            gridList.Children.Add(setupList);
            if (!Config.DisableTransitions)
            {
                last.LeaveFolder(false, gridList.ActualWidth);
                setupList.EnterFolder(false, gridList.ActualWidth);
            }
            else
            {
                last.Visibility = Visibility.Hidden;
            }
            UpdateFolder();
        }