Exemple #1
0
 public override void Update(int type, Terraria.Player player, ref int buffIndex)
 {
     if (player.FindBuffIndex(117) != -1)
     {
         player.GetModPlayer <MPlayer>(mod).alchemistDamage += 0.1f;
     }
     if (player.FindBuffIndex(115) != -1)
     {
         player.GetModPlayer <MPlayer>(mod).alchemistCrit += 10;
     }
 }
Exemple #2
0
 public override void EditSpawnRate(Terraria.Player player, ref int spawnRate, ref int maxSpawns)
 {
     if (player.GetModPlayer <HordePlayer>().Horde)
     {
         if (player.GetModPlayer <HordePlayer>().HordeStacks < 2)
         {
             spawnRate = (int)(spawnRate * 0.1);
         }
         else
         {
             spawnRate = (int)(spawnRate * 0.01);
         }
         maxSpawns *= 5;
     }
 }
        private void PlayerOnUpdateArmorSets(Player.orig_UpdateArmorSets orig, Terraria.Player self, int i)
        {
            int  head   = self.head;
            int  body   = self.body;
            int  legs   = self.legs;
            Item armor0 = self.armor[0].Clone();
            Item armor1 = self.armor[1].Clone();
            Item armor2 = self.armor[2].Clone();

            int   solarCounter        = self.solarCounter;
            bool  vortexStealthActive = self.vortexStealthActive;
            float beetleCounter       = self.beetleCounter;

            orig(self, i);
            String setBonus = self.setBonus;

            int   solarCounter2        = self.solarCounter;
            bool  vortexStealthActive2 = self.vortexStealthActive;
            float beetleCounter2       = self.beetleCounter;
            bool  stadustBuff          = self.FindBuffIndex(187) != -1;

            self.head                = self.armor[10].headSlot;
            self.body                = self.armor[11].bodySlot;
            self.legs                = self.armor[12].legSlot;
            self.armor[0]            = self.armor[10];
            self.armor[1]            = self.armor[11];
            self.armor[2]            = self.armor[12];
            self.solarCounter        = solarCounter;
            self.vortexStealthActive = vortexStealthActive;
            self.beetleCounter       = beetleCounter;

            orig(self, i);
            self.GetModPlayer <ArmorSocialPlayer>().secondSetBonus = self.setBonus;
            if (self.head == 101 && self.body == 66 && self.legs == 55 && ArmorSocialConfig.BalanceSpectreHealing && ArmorSocialConfig.ArmorSocialMode == setBonusOnly)
            {
                self.magicDamage -= .4f;
            }

            self.solarCounter        = Math.Max(self.solarCounter, solarCounter2);
            self.vortexStealthActive = self.vortexStealthActive || vortexStealthActive2;
            self.beetleCounter       = Math.Max(self.beetleCounter, beetleCounter2);
            if (stadustBuff && self.FindBuffIndex(187) == -1)
            {
                self.AddBuff(187, 3600);
            }

            self.head     = head;
            self.body     = body;
            self.legs     = legs;
            self.armor[0] = armor0;
            self.armor[1] = armor1;
            self.armor[2] = armor2;
            self.setBonus = setBonus;
        }
Exemple #4
0
        private static void DrawPlayerTargets(Main.orig_DrawPlayers orig, Terraria.Main self)
        {
            Terraria.Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise);

            for (int i = 0; i < playerTargets.Length; i++)
            {
                RenderTarget2D  target = playerTargets[i];
                Terraria.Player player = Terraria.Main.player[i];

                if (target == null || player == null || !player.active || player.GetModPlayer <TFPlayer>().Transporting)
                {
                    continue;
                }

                float scale = player.GetModPlayer <TFPlayer>().scale;
                float alpha = player.GetModPlayer <TFPlayer>().alpha;

                Terraria.Main.spriteBatch.Draw(target, new Vector2(Terraria.Main.screenWidth, Terraria.Main.screenHeight) * 0.5f, null, Color.White * alpha, 0f, Terraria.Utils.Size(target) * 0.5f, scale, SpriteEffects.None, 0f);
            }

            Terraria.Main.spriteBatch.End();
        }
Exemple #5
0
        private static void FixPlayerFrameForElevator(Player.orig_PlayerFrame orig, Terraria.Player self)
        {
            if (self.GetModPlayer <TFPlayer>().UsingElevator)
            {
                float velocityY = self.velocity.Y;
                self.velocity.Y = 0f;

                orig(self);

                self.velocity.Y = velocityY;
            }
            else
            {
                orig(self);
            }
        }
        private static void CloakHooker(On.Terraria.Player.orig_KeyDoubleTap orig, Terraria.Player self, int keyDir)
        {
            orig.Invoke(self, keyDir); // call the original method, then run my code

            if (self.HasBuff(Terraria.ID.BuffID.ChaosState))
            {
                return;
            }
            if (!self.GetModPlayer <CloakModPlayer>().hasCloak)
            {
                return;
            }

            if (keyDir == 3) // checking if double tap is left
            {
                TryDash(ref self, Direction.Left);
            }

            if (keyDir == 2) // checking if double tap is right
            {
                TryDash(ref self, Direction.Right);
            }
        }
 public override void GetWeaponCrit(Terraria.Player player, ref int crit)
 {
     crit += player.GetModPlayer <TalismanPlayer>().lesserCurseCrit;
 }
 public override void GetWeaponKnockback(Terraria.Player player, ref float knockback)
 {
     knockback += player.GetModPlayer <TalismanPlayer>().lesserCurseKB;
 }
 public override void ModifyWeaponDamage(Terraria.Player player, ref float add, ref float mult, ref float flat)
 {
     add  += player.GetModPlayer <TalismanPlayer>().curseDamageAdd;
     mult *= player.GetModPlayer <TalismanPlayer>().curseDamageMult;
 }