Exemple #1
0
 private static Color GetRoadColor(TerrainUnitModel mdl)
 {
     if (mdl.IsRoadBrick())
     {
         return(Color.FireBrick);
     }
     if (mdl.IsRoadDarkSoil())
     {
         return(Color.SaddleBrown);
     }
     if (mdl.IsRoadSoil())
     {
         return(Color.Peru);
     }
     if (mdl.IsRoadStone())
     {
         return(Color.DarkGrey);
     }
     if (mdl.IsRoadPattern())
     {
         return(Color.Ivory);
     }
     if (mdl.IsRoadTile())
     {
         return(Color.SteelBlue);
     }
     if (mdl.IsRoadSand())
     {
         return(Color.SandyBrown);
     }
     return(Color.BurlyWood);
 }
Exemple #2
0
 private static Color GetTileDefaultColor(TerrainUnitModel mdl)
 {
     if (mdl.IsRiver())
     {
         return(River);
     }
     if (mdl.IsFall())
     {
         return(Color.DeepSkyBlue);
     }
     if (mdl.IsCliff())
     {
         return(CliffBase);
     }
     return(Color.ForestGreen);
 }
Exemple #3
0
 public static bool IsRiver(this TerrainUnitModel t) => River0A <= t && t <= River8A;
Exemple #4
0
 public static bool IsFall(this TerrainUnitModel t) => (Fall101 <= t && t <= Fall404) || (Fall103 <= t && t <= Fall424);
Exemple #5
0
 public static bool IsCliff(this TerrainUnitModel t) => (Cliff0A <= t && t <= Cliff8) || (t == Cliff2B);
 public static bool IsRoadSoil(this TerrainUnitModel t) => RoadSoil0A <= t && t <= RoadSoil8A;
Exemple #7
0
 public static bool IsRoad(this TerrainUnitModel t) => t >= RoadBrick0A || (RoadSoil0A <= t && t <= RoadStone8A);
 public static bool IsRoadStone(this TerrainUnitModel t) => RoadStone0A <= t && t <= RoadStone8A;
 public static bool IsRoadBrick(this TerrainUnitModel t) => RoadBrick0A <= t && t <= RoadBrick8A;
 public static bool IsRoadPattern(this TerrainUnitModel t) => RoadFanPattern0A <= t && t <= RoadFanPattern8A;
 public static bool IsRoadSand(this TerrainUnitModel t) => RoadSand0A <= t && t <= RoadSand8A;
 public static bool IsRoadTile(this TerrainUnitModel t) => RoadTile0A <= t && t <= RoadTile8A;