public void OnScene(TerrainToolEditor editor, SceneView sceneview)
    {
        if (Reticle == null)
        {
            Reticle = editor.LoadReticle <ReticleLinesForEditor>("ReticleLinesForEditor");
        }

        if (Event.current.control || Event.current.type == EventType.MouseDown && Event.current.button == 1)
        {
            startPosition = null;
        }

        var hit = editor.GetIntersectionWithTerrain(true);

        if (hit.HasValue)
        {
            var     p = hit.Value.point - new Vector3(0, Height * 0.5f, Width * 0.5f);
            Vector3 vL, vH, vW;
            if (startPosition.HasValue)
            {
                UMath.ComputeEdgeVectors(startPosition.Value, p, Width, Height, out vL, out vH, out vW);
                Reticle.SetCornerAndEdges(startPosition.Value, vL, vH, vW);
            }
            else
            {
                UMath.ComputeEdgeVectors(p, p + Vector3.forward, Width, Height, out vL, out vH, out vW);
                Reticle.SetCornerAndEdges(p, vL, vH, vW);
            }

            if (editor.Clicking)
            {
                Event.current.Use();
                if (!startPosition.HasValue)
                {
                    startPosition = p;
                }
                else
                {
                    editor.PerformOperation(CreateOperationFromEditor(startPosition.Value, p, editor), sceneview);
                    startPosition = null;
                }
            }
        }
    }
Exemple #2
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    public void OnScene(TerrainToolEditor editor, SceneView sceneview)
    {
        if (Reticle == null)
        {
            Reticle = editor.LoadReticle <SphericalReticleForEditor>("SphericalReticleForEditor");
        }

        var hit = editor.GetIntersectionWithTerrain(true);

        if (hit.HasValue)
        {
            Reticle.SetPositionAndSize(hit.Value.point, Radius);
        }

        if (editor.Clicking)
        {
            Event.current.Use();
            editor.PerformOperation(CreateOperationFromEditor(Reticle.transform.position, editor), sceneview);
        }
    }
    public void OnScene(TerrainToolEditor editor, SceneView sceneview)
    {
        if (Reticle == null)
        {
            Reticle = editor.LoadReticle <CylinderReticleForEditor>("CylinderReticleForEditor");
        }

        if (Event.current.control || Event.current.type == EventType.MouseDown && Event.current.button == 1)
        {
            startPosition = null;
        }

        var hit = editor.GetIntersectionWithTerrain(true);

        if (hit.HasValue)
        {
            var p = hit.Value.point;
            if (startPosition.HasValue)
            {
                Reticle.SetPositionsAndRadius(startPosition.Value, hit.Value.point, Radius);
            }
            else
            {
                Reticle.SetPositionsAndRadius(hit.Value.point, hit.Value.point + Vector3.right, Radius);
            }

            if (editor.Clicking)
            {
                Event.current.Use();
                if (!startPosition.HasValue)
                {
                    startPosition = p;
                }
                else
                {
                    editor.PerformOperation(CreateOperationFromEditor(startPosition.Value, p, editor), sceneview);
                    startPosition = null;
                }
            }
        }
    }