public void Should_Get_Terrain_Behaviour_By_Id_Return_Expected_Value()
        {
            ITerrainNode[,] terrainArray = new ITerrainNode[Rows,Cols];
            for (int i = 0; i < Rows; i++)
            {
                for (int j = 0; j < Cols; j++)
                {
                    terrainArray[i,j] = MockRepository.GenerateMock<ITerrainNode>();
                    var terrainBehaviour = MockRepository.GenerateMock<ITerrainBehaviour>();
                    terrainBehaviour.Stub(x => x.RowIndex).Return(i);
                    terrainBehaviour.Stub(x => x.ColsIndex).Return(j);
                    terrainBehaviour.Stub(x => x.GetTerrainId()).Return(i*100 + j);
                    terrainArray[i, j].Stub(x => x.Item).Return(terrainBehaviour);
                }
            }
            var nodeContainer = MockRepository.GenerateMock<ITerrainNodeContainer>();
            nodeContainer.Stub(x => x.TerrainNodesArray).Return(terrainArray);
            _nodesFactory.Stub(x => x.CreateNodeContainer(Arg<ITerrainBehaviour[,]>.Is.Anything)).Return(nodeContainer);

            ITerrainService testedClass = new TerrainService(_nodesFactory, _searchPathStrategy);
            var terrains = new ITerrainBehaviour[1];
            terrains[0] = MockRepository.GenerateMock<ITerrainBehaviour>();
            testedClass.NetworkTerrainFinishGeneration(terrains, 1, 1);
            var terrain = testedClass.GetTerrainBehaviourById(5 * 100 + 7);
            Assert.AreEqual(terrain.RowIndex, 5);
            Assert.AreEqual(terrain.ColsIndex, 7);
        }