Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyToCreateBuilding))
        {
            var pos = transform.position;
            pos.x = (int)pos.x + 0.1f;
            pos.y = (int)pos.y + 2.1f;

            Terrain_Manager.CreateBuilding(pos);
            _cache.Add(new CacheContent()
            {
                Location   = pos,
                ObjectType = "Building"
            });
        }
    }