public ADT(int x, int y, Terrain terrain) : base(x, y, terrain) { LiquidChunks = new TerrainLiquidChunk[TerrainConstants.ChunksPerTileSide, TerrainConstants.ChunksPerTileSide]; }
public ADT(int x, int y, Terrain terrain) : base(x, y, terrain) { LiquidChunks = new TerrainLiquidChunk[TerrainConstants.ChunksPerTileSide, TerrainConstants.ChunksPerTileSide]; }