public override int GetHashCode() { int hash = 1; if (MapName.Length != 0) { hash ^= MapName.GetHashCode(); } if (GridId != 0) { hash ^= GridId.GetHashCode(); } if (TerrainId != 0) { hash ^= TerrainId.GetHashCode(); } if (BuildId != 0) { hash ^= BuildId.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override int GetHashCode() { return(Index.GetHashCode() ^ TerrainId.GetHashCode() ^ Texture.GetHashCode() ^ SeenState.GetHashCode() ^ ControlledByFaction.GetHashCode()); }