protected override IEnumerator Init()
        {
            NetworkClient nc = CustomNetworkManager.AddPlayer();



            if (nc != null)
            {
                TerrainController tc = GameObject.FindObjectOfType <TerrainController>();

                if (tc != null)
                {
                    yield return(tc.GenerateTerrain(LoadingPanel.OnProgress));
                }
                tc.CreateLight();

                if (Parent != null)
                {
                    Parent.Activate <GameState_Play>();
                }
            }
            else
            {
                nc.Disconnect();
                CustomNetworkManager.Stop();
                Deactivate <GameState_AddPlayer>();
            }


            yield return(base.Init());
        }
Exemple #2
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        protected override IEnumerator Init()
        {
            GUIContainer.LoadingPanel.gameObject.SetActive(true);
            if (CustomNetworkManager.RunServer() != null)
            {
                TerrainController tc = GameObject.FindObjectOfType <TerrainController>();
                yield return(tc.GenerateTerrain(LoadingPanel.OnProgress));

                tc.CreateLight();
            }
            if (Parent != null)
            {
                Parent.Activate <GameState_Play>();
            }
            yield return(base.Init());
        }