public void Read(AssetStream stream) { UVMesh.Read(stream); TerrainDynamicUVST.Read(stream); TerrainChunkDynamicUVST.Read(stream); LightmapIndex = stream.ReadUInt16(); LightmapIndexDynamic = stream.ReadUInt16(); LightmapST.Read(stream); LightmapSTDynamic.Read(stream); }
public void Read(AssetReader reader) { UVMesh.Read(reader); TerrainDynamicUVST.Read(reader); TerrainChunkDynamicUVST.Read(reader); LightmapIndex = reader.ReadUInt16(); LightmapIndexDynamic = reader.ReadUInt16(); LightmapST.Read(reader); LightmapSTDynamic.Read(reader); }
public void Read(AssetReader reader) { UVMesh.Read(reader); TerrainDynamicUVST.Read(reader); TerrainChunkDynamicUVST.Read(reader); LightmapIndex = reader.ReadUInt16(); LightmapIndexDynamic = reader.ReadUInt16(); LightmapST.Read(reader); LightmapSTDynamic.Read(reader); if (IsReadExplicitProbeSetHash(reader.Version)) { ExplicitProbeSetHash.Read(reader); } }