public TerrainCellData UnrenderCell(int id) { if (cellsData.ContainsKey(id)) { return(cellsData[id]); } if (!cells.ContainsKey(id)) { return(null); } TerrainCell cell = cells[id]; TerrainCellData cellData = cell.GetData(); foreach (Actor actor in ActorsAtCoords(cell.coords)) { UnrenderActor(actor.id); } foreach (Item item in ItemsAtCoords(cell.coords)) { UnrenderItem(item.id); } cells.Remove(id); cell.QueueFree(); cellsData.Add(id, cellData); return(cellData); }