public static int GetHeight(TerrainCategoriesEU3 tc) { switch (tc) { case TerrainCategoriesEU3.Arctic_1: { return(98); } case TerrainCategoriesEU3.Arctic_2: { return(98); } case TerrainCategoriesEU3.Arctic_3: { return(98); } case TerrainCategoriesEU3.Arctic_4: { return(98); } case TerrainCategoriesEU3.Plains_1: { return(98); } case TerrainCategoriesEU3.Plains_2: { return(98); } case TerrainCategoriesEU3.Plains_3: { return(98); } case TerrainCategoriesEU3.Plains_4: { return(98); } case TerrainCategoriesEU3.Farmlands_1: { return(98); } case TerrainCategoriesEU3.Farmlands_2: { return(98); } case TerrainCategoriesEU3.Farmlands_3: { return(98); } case TerrainCategoriesEU3.Farmlands_4: { return(98); } case TerrainCategoriesEU3.Forest_1: { return(98); } case TerrainCategoriesEU3.Forest_2: { return(98); } case TerrainCategoriesEU3.Forest_3: { return(98); } case TerrainCategoriesEU3.Forest_4: { return(98); } case TerrainCategoriesEU3.Hills_1: { return(120); } case TerrainCategoriesEU3.Hills_2: { return(140); } case TerrainCategoriesEU3.Hills_3: { return(160); } case TerrainCategoriesEU3.Hills_4: { return(180); } case TerrainCategoriesEU3.Woods_1: { return(98); } case TerrainCategoriesEU3.Woods_2: { return(98); } case TerrainCategoriesEU3.Woods_3: { return(98); } case TerrainCategoriesEU3.Woods_4: { return(98); } case TerrainCategoriesEU3.Mountain_1: { return(200); } case TerrainCategoriesEU3.Mountain_2: { return(220); } case TerrainCategoriesEU3.Mountain_3: { return(230); } case TerrainCategoriesEU3.Mountain_4: { return(240); } case TerrainCategoriesEU3.Mountain_5: { return(250); } case TerrainCategoriesEU3.Mountain_6: { return(220); } case TerrainCategoriesEU3.Mountain_7: { return(220); } case TerrainCategoriesEU3.Mountain_8: { return(220); } case TerrainCategoriesEU3.Plains_5: { return(98); } case TerrainCategoriesEU3.Plains_6: { return(98); } case TerrainCategoriesEU3.Plains_7: { return(98); } case TerrainCategoriesEU3.Plains_8: { return(98); } case TerrainCategoriesEU3.Steppe_1: { return(98); } case TerrainCategoriesEU3.Steppe_2: { return(98); } case TerrainCategoriesEU3.Steppe_3: { return(98); } case TerrainCategoriesEU3.Steppe_4: { return(98); } case TerrainCategoriesEU3.Jungle_1: { return(98); } case TerrainCategoriesEU3.Jungle_2: { return(98); } case TerrainCategoriesEU3.Jungle_3: { return(98); } case TerrainCategoriesEU3.Jungle_4: { return(98); } case TerrainCategoriesEU3.Marsh_1: { return(98); } case TerrainCategoriesEU3.Marsh_2: { return(98); } case TerrainCategoriesEU3.Marsh_3: { return(98); } case TerrainCategoriesEU3.Marsh_4: { return(98); } case TerrainCategoriesEU3.Desert_1: { return(98); } case TerrainCategoriesEU3.Desert_2: { return(98); } case TerrainCategoriesEU3.Desert_3: { return(98); } case TerrainCategoriesEU3.Desert_4: { return(98); } case TerrainCategoriesEU3.Coastal_Desert_1: { return(98); } case TerrainCategoriesEU3.Coastal_Desert_2: { return(98); } case TerrainCategoriesEU3.Coastal_Desert_3: { return(98); } case TerrainCategoriesEU3.Coastal_Desert_4: { return(98); } case TerrainCategoriesEU3.Ocean1: { return(60); } case TerrainCategoriesEU3.Inland_Ocean1: { return(80); } default: { return(98); } } }
public static TerrainType GetTerrainType(TerrainCategoriesEU3 tc) { switch (tc) { case TerrainCategoriesEU3.Arctic_1: { return(TerrainType.Arctic); } case TerrainCategoriesEU3.Arctic_2: { return(TerrainType.Arctic); } case TerrainCategoriesEU3.Arctic_3: { return(TerrainType.Arctic); } case TerrainCategoriesEU3.Arctic_4: { return(TerrainType.Arctic); } case TerrainCategoriesEU3.Plains_1: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_2: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_3: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_4: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Farmlands_1: { return(TerrainType.Farmlands); } case TerrainCategoriesEU3.Farmlands_2: { return(TerrainType.Farmlands); } case TerrainCategoriesEU3.Farmlands_3: { return(TerrainType.Farmlands); } case TerrainCategoriesEU3.Farmlands_4: { return(TerrainType.Farmlands); } case TerrainCategoriesEU3.Forest_1: { return(TerrainType.Forest); } case TerrainCategoriesEU3.Forest_2: { return(TerrainType.Forest); } case TerrainCategoriesEU3.Forest_3: { return(TerrainType.Forest); } case TerrainCategoriesEU3.Forest_4: { return(TerrainType.Forest); } case TerrainCategoriesEU3.Hills_1: { return(TerrainType.Hills); } case TerrainCategoriesEU3.Hills_2: { return(TerrainType.Hills); } case TerrainCategoriesEU3.Hills_3: { return(TerrainType.Hills); } case TerrainCategoriesEU3.Hills_4: { return(TerrainType.Hills); } case TerrainCategoriesEU3.Woods_1: { return(TerrainType.Woods); } case TerrainCategoriesEU3.Woods_2: { return(TerrainType.Woods); } case TerrainCategoriesEU3.Woods_3: { return(TerrainType.Woods); } case TerrainCategoriesEU3.Woods_4: { return(TerrainType.Woods); } case TerrainCategoriesEU3.Mountain_1: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_2: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_3: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_4: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_5: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_6: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_7: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Mountain_8: { return(TerrainType.Mountain); } case TerrainCategoriesEU3.Plains_5: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_6: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_7: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Plains_8: { return(TerrainType.Plains); } case TerrainCategoriesEU3.Steppe_1: { return(TerrainType.Grasslands); } case TerrainCategoriesEU3.Steppe_2: { return(TerrainType.Grasslands); } case TerrainCategoriesEU3.Steppe_3: { return(TerrainType.Grasslands); } case TerrainCategoriesEU3.Steppe_4: { return(TerrainType.Grasslands); } case TerrainCategoriesEU3.Jungle_1: { return(TerrainType.Jungle); } case TerrainCategoriesEU3.Jungle_2: { return(TerrainType.Jungle); } case TerrainCategoriesEU3.Jungle_3: { return(TerrainType.Jungle); } case TerrainCategoriesEU3.Jungle_4: { return(TerrainType.Jungle); } case TerrainCategoriesEU3.Marsh_1: { return(TerrainType.Marsh); } case TerrainCategoriesEU3.Marsh_2: { return(TerrainType.Marsh); } case TerrainCategoriesEU3.Marsh_3: { return(TerrainType.Marsh); } case TerrainCategoriesEU3.Marsh_4: { return(TerrainType.Marsh); } case TerrainCategoriesEU3.Desert_1: { return(TerrainType.Desert); } case TerrainCategoriesEU3.Desert_2: { return(TerrainType.Desert); } case TerrainCategoriesEU3.Desert_3: { return(TerrainType.Desert); } case TerrainCategoriesEU3.Desert_4: { return(TerrainType.Desert); } case TerrainCategoriesEU3.Coastal_Desert_1: { return(TerrainType.Coastal_Desert); } case TerrainCategoriesEU3.Coastal_Desert_2: { return(TerrainType.Coastal_Desert); } case TerrainCategoriesEU3.Coastal_Desert_3: { return(TerrainType.Coastal_Desert); } case TerrainCategoriesEU3.Coastal_Desert_4: { return(TerrainType.Coastal_Desert); } case TerrainCategoriesEU3.Ocean1: { return(TerrainType.Ocean); } case TerrainCategoriesEU3.Inland_Ocean1: { return(TerrainType.Inland_Ocean); } default: { return(TerrainType.Grasslands); } } }