Exemple #1
0
        public static int GetHeight(TerrainCategoriesEU3 tc)
        {
            switch (tc)
            {
            case TerrainCategoriesEU3.Arctic_1: { return(98); }

            case TerrainCategoriesEU3.Arctic_2: { return(98); }

            case TerrainCategoriesEU3.Arctic_3: { return(98); }

            case TerrainCategoriesEU3.Arctic_4: { return(98); }

            case TerrainCategoriesEU3.Plains_1: { return(98); }

            case TerrainCategoriesEU3.Plains_2: { return(98); }

            case TerrainCategoriesEU3.Plains_3: { return(98); }

            case TerrainCategoriesEU3.Plains_4: { return(98); }

            case TerrainCategoriesEU3.Farmlands_1: { return(98); }

            case TerrainCategoriesEU3.Farmlands_2: { return(98); }

            case TerrainCategoriesEU3.Farmlands_3: { return(98); }

            case TerrainCategoriesEU3.Farmlands_4: { return(98); }

            case TerrainCategoriesEU3.Forest_1: { return(98); }

            case TerrainCategoriesEU3.Forest_2: { return(98); }

            case TerrainCategoriesEU3.Forest_3: { return(98); }

            case TerrainCategoriesEU3.Forest_4: { return(98); }

            case TerrainCategoriesEU3.Hills_1: { return(120); }

            case TerrainCategoriesEU3.Hills_2: { return(140); }

            case TerrainCategoriesEU3.Hills_3: { return(160); }

            case TerrainCategoriesEU3.Hills_4: { return(180); }

            case TerrainCategoriesEU3.Woods_1: { return(98); }

            case TerrainCategoriesEU3.Woods_2: { return(98); }

            case TerrainCategoriesEU3.Woods_3: { return(98); }

            case TerrainCategoriesEU3.Woods_4: { return(98); }

            case TerrainCategoriesEU3.Mountain_1: { return(200); }

            case TerrainCategoriesEU3.Mountain_2: { return(220); }

            case TerrainCategoriesEU3.Mountain_3: { return(230); }

            case TerrainCategoriesEU3.Mountain_4: { return(240); }

            case TerrainCategoriesEU3.Mountain_5: { return(250); }

            case TerrainCategoriesEU3.Mountain_6: { return(220); }

            case TerrainCategoriesEU3.Mountain_7: { return(220); }

            case TerrainCategoriesEU3.Mountain_8: { return(220); }

            case TerrainCategoriesEU3.Plains_5: { return(98); }

            case TerrainCategoriesEU3.Plains_6: { return(98); }

            case TerrainCategoriesEU3.Plains_7: { return(98); }

            case TerrainCategoriesEU3.Plains_8: { return(98); }

            case TerrainCategoriesEU3.Steppe_1: { return(98); }

            case TerrainCategoriesEU3.Steppe_2: { return(98); }

            case TerrainCategoriesEU3.Steppe_3: { return(98); }

            case TerrainCategoriesEU3.Steppe_4: { return(98); }

            case TerrainCategoriesEU3.Jungle_1: { return(98); }

            case TerrainCategoriesEU3.Jungle_2: { return(98); }

            case TerrainCategoriesEU3.Jungle_3: { return(98); }

            case TerrainCategoriesEU3.Jungle_4: { return(98); }

            case TerrainCategoriesEU3.Marsh_1: { return(98); }

            case TerrainCategoriesEU3.Marsh_2: { return(98); }

            case TerrainCategoriesEU3.Marsh_3: { return(98); }

            case TerrainCategoriesEU3.Marsh_4: { return(98); }

            case TerrainCategoriesEU3.Desert_1: { return(98); }

            case TerrainCategoriesEU3.Desert_2: { return(98); }

            case TerrainCategoriesEU3.Desert_3: { return(98); }

            case TerrainCategoriesEU3.Desert_4: { return(98); }

            case TerrainCategoriesEU3.Coastal_Desert_1: { return(98); }

            case TerrainCategoriesEU3.Coastal_Desert_2: { return(98); }

            case TerrainCategoriesEU3.Coastal_Desert_3: { return(98); }

            case TerrainCategoriesEU3.Coastal_Desert_4: { return(98); }

            case TerrainCategoriesEU3.Ocean1: { return(60); }

            case TerrainCategoriesEU3.Inland_Ocean1: { return(80); }

            default: { return(98); }
            }
        }
Exemple #2
0
        public static TerrainType GetTerrainType(TerrainCategoriesEU3 tc)
        {
            switch (tc)
            {
            case TerrainCategoriesEU3.Arctic_1: { return(TerrainType.Arctic); }

            case TerrainCategoriesEU3.Arctic_2: { return(TerrainType.Arctic); }

            case TerrainCategoriesEU3.Arctic_3: { return(TerrainType.Arctic); }

            case TerrainCategoriesEU3.Arctic_4: { return(TerrainType.Arctic); }

            case TerrainCategoriesEU3.Plains_1: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_2: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_3: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_4: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Farmlands_1: { return(TerrainType.Farmlands); }

            case TerrainCategoriesEU3.Farmlands_2: { return(TerrainType.Farmlands); }

            case TerrainCategoriesEU3.Farmlands_3: { return(TerrainType.Farmlands); }

            case TerrainCategoriesEU3.Farmlands_4: { return(TerrainType.Farmlands); }

            case TerrainCategoriesEU3.Forest_1: { return(TerrainType.Forest); }

            case TerrainCategoriesEU3.Forest_2: { return(TerrainType.Forest); }

            case TerrainCategoriesEU3.Forest_3: { return(TerrainType.Forest); }

            case TerrainCategoriesEU3.Forest_4: { return(TerrainType.Forest); }

            case TerrainCategoriesEU3.Hills_1: { return(TerrainType.Hills); }

            case TerrainCategoriesEU3.Hills_2: { return(TerrainType.Hills); }

            case TerrainCategoriesEU3.Hills_3: { return(TerrainType.Hills); }

            case TerrainCategoriesEU3.Hills_4: { return(TerrainType.Hills); }

            case TerrainCategoriesEU3.Woods_1: { return(TerrainType.Woods); }

            case TerrainCategoriesEU3.Woods_2: { return(TerrainType.Woods); }

            case TerrainCategoriesEU3.Woods_3: { return(TerrainType.Woods); }

            case TerrainCategoriesEU3.Woods_4: { return(TerrainType.Woods); }

            case TerrainCategoriesEU3.Mountain_1: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_2: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_3: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_4: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_5: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_6: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_7: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Mountain_8: { return(TerrainType.Mountain); }

            case TerrainCategoriesEU3.Plains_5: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_6: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_7: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Plains_8: { return(TerrainType.Plains); }

            case TerrainCategoriesEU3.Steppe_1: { return(TerrainType.Grasslands); }

            case TerrainCategoriesEU3.Steppe_2: { return(TerrainType.Grasslands); }

            case TerrainCategoriesEU3.Steppe_3: { return(TerrainType.Grasslands); }

            case TerrainCategoriesEU3.Steppe_4: { return(TerrainType.Grasslands); }

            case TerrainCategoriesEU3.Jungle_1: { return(TerrainType.Jungle); }

            case TerrainCategoriesEU3.Jungle_2: { return(TerrainType.Jungle); }

            case TerrainCategoriesEU3.Jungle_3: { return(TerrainType.Jungle); }

            case TerrainCategoriesEU3.Jungle_4: { return(TerrainType.Jungle); }

            case TerrainCategoriesEU3.Marsh_1: { return(TerrainType.Marsh); }

            case TerrainCategoriesEU3.Marsh_2: { return(TerrainType.Marsh); }

            case TerrainCategoriesEU3.Marsh_3: { return(TerrainType.Marsh); }

            case TerrainCategoriesEU3.Marsh_4: { return(TerrainType.Marsh); }

            case TerrainCategoriesEU3.Desert_1: { return(TerrainType.Desert); }

            case TerrainCategoriesEU3.Desert_2: { return(TerrainType.Desert); }

            case TerrainCategoriesEU3.Desert_3: { return(TerrainType.Desert); }

            case TerrainCategoriesEU3.Desert_4: { return(TerrainType.Desert); }

            case TerrainCategoriesEU3.Coastal_Desert_1: { return(TerrainType.Coastal_Desert); }

            case TerrainCategoriesEU3.Coastal_Desert_2: { return(TerrainType.Coastal_Desert); }

            case TerrainCategoriesEU3.Coastal_Desert_3: { return(TerrainType.Coastal_Desert); }

            case TerrainCategoriesEU3.Coastal_Desert_4: { return(TerrainType.Coastal_Desert); }

            case TerrainCategoriesEU3.Ocean1: { return(TerrainType.Ocean); }

            case TerrainCategoriesEU3.Inland_Ocean1: { return(TerrainType.Inland_Ocean); }

            default: { return(TerrainType.Grasslands); }
            }
        }