void Start() { planetUI.SetActive(true); homeUI.SetActive(false); planetGenerator = GetComponent <PlanetGenerator>(); factions = planetGenerator.GenerateFactions(); terra = planetGenerator.GenerateTerra(); //Guardem la terra del principi terraAnterior = terra.Copy(); poolControler = GetComponent <PoolControler>(); poolControler.CreatePool(InitialPoolNumber); laser1.SetActive(false); laser2.SetActive(false); StartCoroutine(StartRound()); }
public IEnumerator StartRound() { if (GameOver) { if (!GameOverUI.activeSelf) { StartCoroutine(showGameOverScreen()); yield return(null); } else { SceneManager.LoadScene("mainMenu"); } } else { round++; cameraShake.ShowBlackScreen(); yield return(new WaitForSeconds(cameraShake.BlackscreenAnimationDuration)); planetUI.SetActive(true); homeUI.SetActive(false); roundCounter = 0; savedPlanets = new List <Planet>(); terraAnterior = terra.Copy(); viewInfo.SetDificulty(round); //poolControler.RefreshFactions(); roundPlanets = poolControler.GetRoundPool(round / 3 + 3); numPlanets = roundPlanets.Count; viewInfo.SetData(roundPlanets[roundCounter]); roundActive = true; viewInfo.RoundActive = true; cameraShake.HideBlackScreen(); yield return(new WaitForSeconds(cameraShake.BlackscreenAnimationDuration)); } }